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25.6.2026 - Changelog V7
Author: Jacolos

This changelog will only provide info about changes from the previous seasons and most important new additions. Lesser, smaller stuff you will find on your own.

Additionally, if an information was included in the news and didn't need any more elaboration then it's not in this changelog.

✨ Rarity

All the new stats and their values per tier:

Item Stat Roll Values

Mythics:

  • There is a 5% chance to upgrade the Legendary item into Mythic.
  • There are 4 stats per item type and each has 25% to roll when you create a mythic item.

Tier chances:

  • Uncommon: I - 70%, II - 30%
  • Rare: I - 50% II - 30% III - 20%
  • Epic: I - 35% II - 30% III - 25% IV - 10%
  • Legendary/Mythic: I - 20% II - 30% III - 25% IV - 20% V - 5%
  • Those rates also apply when you reroll the item.

⚙️ General

  • Removed shields, weapons are now wielded in both hands.
  • Added a section in skills window that let's you view your current bonus stats from items.
  • Movement speed is now gained 1 point per 2 levels, previously it was 1 movement speed each level. Change due to many movement speed stats in items.
  • There is only one amulet in the game now that protects from item loss, and it's not purchaseable. From now on, bless protects from losing items and you don't lose anything until level 25.
  • Base critical damage is set to 50%, can be increased through rarity stats.
  • From now on when you critically strike with a spell - the whole spell critically strikes not just a single hit.
  • Removed all experience stages. Experience from monsters is much lower than before.
  • Stamina boost now grants additional 1/s jutsu stamina regen.
  • Regeneration boost regenerates only chakra now, the 50/s regeneration lasts until you are level 100 and after that its boosted to 0.1%/s.
  • Removed !pz command, now you can see how long the fight status will last when you hover over its icon with your mouse.
  • Added a new quest pouch, for bound items and future mission items.
  • Removed Instant Quests from the game.
  • Removed Rifts from the game.
  • All quests have different rewards - mostly accessories, replacing old items.
  • BR proxy and movement speed fix - they will don't feel that much delay as they had before

🎯 Skills

  • Dodge and Genjutsu skills do not reduce damage anymore, only dodge and miss chance at increased chance.
  • Removed agility skill from the game, the attack speed is now gained through transformations and kuchiyose snake scroll.
  • Removed focus skill from the game, added distance skill in it's place and distance attacks now scale with distance skill. Jutsu critical is exclusive to rarity stats.

🛒 Premium Shop

  • Reduced price for vocation changer from 3000 to 1500.
  • Frag remover price reduced from 5000 to 3000.
  • Sharingan enchant got an improved chance to upgrade and prevents item upgrade loss. Price reduced to 300pp.
  • Added new stones:
  • Tier re-roll stone - lets you reroll the tiers within the item rarity, 200pp.
  • Stat re-roll stone - lets you reroll all the stats, 200pp.
  • Both stones are obtainable from monsters.
  • Shop Exclusive: Mythic Re-roll stone, lets you re-roll the mythic stat from a Mythic Item, 800pp.
  • Added Global Boosts that stack with normal boosts; Global Exp boost, Global Drop boost, Global Rarity Drop boost, Global Task boost, Global Skill boost. One player buys the boost for whole server.
  • Added an option to try outfits and effect before buying them.

❤️ Healing

  • Removed strong regeneration from the game, only regeneration spell remains, it's healing is now scaling with level and ninjutsu.
  • Removed master pills from the game and an ability to create them.
  • Added new potions that heal a set amount instead of %. New potions are for level; 1, 50, 100, 200, 300, 400.
  • Removed obsolete containers, now there are only 2 containers divided to chakra potions and health potions. You can store any potions inside but only one type at the same time. Removed a payment that had to be made to take out potions.

📜 Missions

  • Removed Suna Nurse missions.
  • Removed Myoboku missions.
  • Removed Turtle missions.
  • Removed all triangle missions.
  • Removed all mistic island missions.
  • Removed Dimension missions.
  • Removed all super hokage missions. The normal ones stayed but with different objectives and rewards.
  • All missions have been touched, changes include: objectives, rewards, required levels, order of them.

🏆 Achievements

  • Bonus exp for each hokage rank reduced from 2% to 1%
  • Bonus exp for kazekage missions reduced from 3% to 1%.
  • Removed achievement for crafting.
  • Removed achievement for Annihilator quests.
  • Removed "Slayer" achievement.
  • Removed achievements for killing Uchiha and Senju.
  • Removed achievement for edo tower quest.
  • Removed achievement for turtle missions.
  • Removed "Shinner" achievement.
  • Removed "Golem Tamer" Achievement
  • Dailier achievement reduced rewards for 2nd and 3rd stages to 500 and 1000 event points.
  • Removed "Instance Master" achievement.
  • Removed "Hyuuga Missions Master" achievement.
  • Removed "Knight Missions Master" achievement.
  • Removed "Otsutsuki Missions Master" achievement.
  • Dungeons Achievements not grant dungeon entrance keys.
  • Removed "Kage Mirage" achievement.
  • Removed "Ancient Defeater" achievement.
  • Removed "Island Master" achievement.
  • Removed "Mistic Forcer" achievement.
  • Removed "Honest" achievement.
  • Added a vocation changer to every stage of the "Grand Leveler" achievement.

🗝️ Dungeons

  • From now on dungeon entries are unlimited but you need a key to enter.
  • Exp rewards have been majorly reduced.
  • You can obtain items to create rarity items and drop a mythic stone from dungeons.
  • Keys are obtainable from daily defender and daily tasks.

🥷 Characters

If an ability is changed then its changed for all characters with this ability and it wont be repeated here.

If character is not present here then no changes were made.

Naruto

  • Sage Mode — Removed for Naruto.
  • Kurama Chikara — Added the ability to see skulled players to the buff.

Sasuke

  • Passive — Removed cooldown and duration of the buff decreased to 5 seconds.
  • Sharingan — Removed skills from the buff, from now on the buff reflects CC effect once per 10 seconds to the attacker.

Sakura

  • Passive — Removed buff that applies skills from the passive.
  • Mystical palm heal — Doesnt heal 70% anymore. From now on heals once every 2 seconds for 6 seconds and the heal is based on users healing.
  • Moryojika — Removed % healing. From now on heal is dependant on the user. Increased cooldown to 90 seconds and global cooldown for repeated healing to 60 seconds.
  • Tei Kage Shintou no Jutsu — Duration reduced to 5 seconds.
  • Byakugo no Jutsu — Healing reduced to 10% max health. Duration reduced to 15 seconds.

Kiba

  • Shikyaku no Jutsu — Removed skills from the buff. Buff now applies bleeding to the target that deals 1% max health per second for 10 seconds.

Shino

  • Kikaichu — Healing from mana drain reduced to 50% and the mana drain cooldown increased to 4 seconds.
  • Mushi Yokuatsu no Jutsu — Duration reduced to 6 seconds. Range reduced to 3 sqm.

Hinata

  • Passive — Cooldown reduced to 12 seconds.
  • Byakugan — Removed skills from the buff. From now on when the buff is active, auto attacks additionally deal 50% of the damage into chakra.
  • Shugohakke Rokujuyon Sho — From now on reduces attack speed to base value for players in range. For the duration the user is protected from distance attacks.
  • Hakke Sojishi Hogeki — Removed old effect. From now on the buff grants 1 sqm range to melee auto attacks and increased the chakra damage from Byakugan to 100%. Ends early after 20 hits.

Choji

  • Passive — The amount of stacks required to trigger the buff reduced from 20 to 10. Strength of the buff reduced to 10% from 20%.

Ino

  • Shinranshin no Jutsu — Fixed a bug that didnt let players to move away from walls when their direction was inverted.

Lee

  • Passive — Removed agility from all gates.

Neji

  • Jukenho Ichigekishin — Removed the effect that was reducing max chakra to 1000. From now on the ability applies a 5 second silence on all specials and spells (except healing). Cooldown increased to 60 seconds.

Tenten

  • Passive — Double hit now triggers every 3 distance auto attacks.
  • Kaifu no Jutsu — Removed from the game.
  • Bakusaidama — New special that plants a trap in front of the user. Trap stuns the player for 3 seconds and applies a debuff +15% increased damage for the same duration. There is no trap limit and they disappear after 5 minutes.
  • Soushoryu — Cooldown reduced to 20 seconds.

Killer Bee

  • Passive — Chance for additional hit increased to 15%.
  • Cho Biburato Raitonto — Removed skills from the buff.
  • Sumi Ikibuki — Field duration reduced to 5 seconds. Cooldown reduced to 60 seconds and stamina cost to 30.

Kankuro

  • Passive — Removed all effect from old passive. From now on auto attacks stack poison ticks each tick deals 0.1% max health per second and stacks up to 10 times. Poison lasts for 10 seconds.
  • Kurohigi Kiki Nihatsu — Cooldown increased to 45 seconds and stamina cost to 20.
  • Dokukiri Jigoku — Removed from the game.
  • Kurohigi Kikai Kakushin — New special ability that detonates all active puppets. Detonation destroys puppets and deals jutsu damage based on users damage in an area around each puppet.

Temari

  • Shippu No Mai — Removed skills from the buff. From now on the buff grants 150 movement speed to the user and all party members in 10 sqm range for 10 seconds. Reduced cooldown to 40 seconds and stamina cost to 20.

Orochimaru

  • Passive — Cooldown reduced to 120 seconds.
  • Juinjutsu — Added 20 genjutsu and dodge to the buff.

Jiraiya

  • Sage Mode — Removed skills from the buff. When the buff is active the user has 20% chance to cast the same spell after 0.5 a second. Works only on players.
  • Gamayudan — The ability is now a wave 3 sqm wide and 7 sqm long. After 1 seconds the slowing fields ignite dealing jutsu damage based on users damage once.
  • Gamayu Endan — Removed from the game.

Tsunade

  • Ranshinsho — Movement invertion fix.
  • Sotenkyaku — Removed slow. Range decreased to 3 sqm. Added a 1 second stun after jump.

Danzo

  • Kage no Ketsui — Removed from the game.
  • Fuuton Shinguu — New special ability, a 5 sqm long and 1 sqm wide wave that deals damage based on users damage and pushes players to the end of the wave, if they collide with anything then applies a 2 second stun.

Kakashi

  • Passive — Removed skills from the passive. From now on the passive gives all spells and jutsu damage an ability to ignore miss mechanics from genjutsu skill and items.

Hashirama

  • Sage Mode — Added a full heal once upon activation.

Yamato

  • Shichuro no Jutsu — Duration reduced to 5 seconds.

Asuma

  • Hien — Removed skills from the buff. Increased chance to dodge and reflect to 30%.

Hiruzen

  • Henge Kongonyoi — Removed from the game.
  • Goton no Jutsu — New special ability buff that makes the next spell cast on a player stronger by applying one of 5 special effects: 30% slow for 2 seconds; 1 second stun; 2 second silence; 3% max health per second burn for 5 seconds; +10% received damage debuff for 10 seconds; The effect lasts for 10 seconds or until the first spell is cast.
  • Kongo Roheki — Reduced duration to 5 seconds.

Darui

  • Raiton Kangekiha — Removed skills from the buff. From now on the buff grants an additional jutsu damage based on users jutsu damage to every auto attack.

Raikage

  • Raiton Chakra Mode — Removed skills from the buff. From now on the buff grants an additional jutsu damage based on users jutsu damage to every auto attack.
  • Raigyaku Suihei — Reduced cooldown to 10 seconds and stamina cost to 5.

Onoki

  • Iwa Bunshin no Jutsu — Fields slowing effect reduced to 40% Duration decreased to 5 seconds.
  • Doton Chidokaku — Added an ability to destroy the walls of the cage by clicking RMB on walls.
  • Doton Keijugan no Jutsu — Reduced movement speed from the buff to 100 movement speed. Reduced duration to 5 seconds.
  • Doton Kajugan no Jutsu — Reduced damage boost for 3 spells from 100% to 70%.

Mizukage

  • Futtoten — Removed skills from the buff. From now on the ability resets all special abilities cooldowns except this one.
  • Futton Komu no Jutsu — Removed creating fields from the ability. From now on the ability applies the burn and slow to all players in range once.

Haku

  • Hijutsu Makyo Hyoheki — Removed skills from the buff. From now on the spell is a damaging ability that hits every 0.5 second for 1.5 second. Deals jutsu damage scaled from users damage.
  • Hijutsu Makyo Hyosho — Removed damage reduction when inside the mirror. Removed damage boost when inside the mirror. Removed attack speed buff from inside the mirror. Duration reduced to 10 seconds. From now on when Haku is inside the mirror he can cast "Hijutsu Makyo Hyoheki" from all mirrors at once. Damage is dealt once and majorly reduced.

Kimimaro

  • Passive — Removed current effect. Added a 10% chance to push attacking player and slow him down by 20% for 2 seconds.
  • Yanagi no Kamae — Removed current effect. From now on for 10 seconds counters the damage from melee auto attacks back to the attacking player. Cooldown reduced to 40 seconds and stamina cost to 20.
  • Chi no Juin — Removed from the game.
  • Karizumi no Mai — New special ability that forms a cage in front of the user. The cage is 5 sqm wide and 7 sqm long and lasts for 8 seconds. This spell is very similiar to Gokusa Maiso - the ability of Gaara.
  • Sawarabi no Mai Hanasaku — Removed slow and debuff from spike sqms. From now on spikes disappear after 2 seconds and when a player is standing on a spike then he gets immobilized for 2 seconds and receives +20% increased damage for 5 seconds.

Shisui

  • Passive — Removed skills from the passive. From now on the clone is immortal.
  • Nensho Shunshin no Jutsu — Increased cooldown to 15 seconds.

Deidara

  • Kibaku Nendo — Removed skills from the buff. From now on the buff grants a 50% chance to apply a bomb to the target when casting normal spells, the bomb explodes after 2 seconds dealing scaling damage based on users damage. There is a 4 second cooldown per target.

Kisame

  • Suiro Sameodori no Jutsu — Increased chakra drain to 20% per hit.

Hidan

  • Ryuketsu — Removed skills from the buff. Removed a health limit to apply bleed.
  • Jujutsu Kuji Soketsu — Removed current effect. Creates a clone of the targeted player on a random unoccupied tile adjacent to the caster (cannot be spawned in Protection or No-PvP zones). The clone inherits 100% of the target's maximum health. While active, 25% of all damage taken by the clone is continuously transferred to the original player, regardless of how far away that player moves. (This may change yet.)

Kakuzu

  • Passive — Increased time after which the user is healed to 2 seconds. Decreased the healing amount to 10%.
  • Doton Domu — Removed skills from the buff. From now on the buff grants 50% physical protection but decreases movement speed by 30% for 10 seconds. Cooldown reduced to 70 seconds and stamina cost 35.

Nagato

  • Gakido — Removed skills from the buff.

Itachi

  • Passive — Removed current effect. From now on there is a 10% chance to spawn a raven when taking player damage, that acts as a summon and keeps 4 sqm distance from the targets. The user can switch positions with the raven but the raven disappears. Ravens disappear automatically after 10 seconds or after position swap.

Obito

  • Regeneration passive — Increased time after which the user gets healed to 2 seconds.
  • Mukei — Now shares cooldown with Kamui In.
  • Kamui In — Reduced cooldown to 60 seconds and stamina cost to 30. Now shares cooldown with Mukei.
  • Musekiyojin — Removed from the game.
  • Zangetsu — Cooldown increased to 60 seconds and stamina cost to 30.

Madara

  • Eternal Mangekyo (Passive) — Removed from the game.
  • Shin Chibaku Tensei — Removed current effect. From now on the ability is casted on target and applies a 2 second stun after 1 second deals scaling damage based on users jutsu damage in a 2 sqm area around the target.
  • Limbo — Number of clones reduced to 3. Cooldown increased to 75 seconds and stamina cost to 35.
  • Kanseitai Susanoo — Removed from the game.
  • Susanoo — Added for Madara.

Suigetsu

  • Suiton Gosuiwan no Jutsu — Removed skills from the buff. From now on the buff reduces attack speed by 50% and increases physical damage by 130%

Jugo

  • Senninka — Removed skills from the buff. Added a 0.5 second immobilize to the target when the user critically hits with melee auto attacks.

Kabuto

  • Senninka — Removed skills from the buff. Added a 20% chance to silence the attacked player for 2 seconds (except healing) with normal spells for the buff duration.

Boruto

  • Passive — Removed current effect. From now on when users health drops below 50% then for 10 seconds he is immune to CC. This effect has a 30 seconds cooldown.

Mitsuki

  • Senninka — Removed skills from the buff. From now on when the ability is cast the user breaks all CC effects and for the buff duration there is 30% chance to remove CC.
  • Senpo Orochi Ikazuchi — Added a scaleable jutsu damage to the ability.

Shikadai

  • Kage Nageami Shibari no Jutsu — Cooldown increased to 60 seconds and stamina cost to 30.

Shinki

  • Passive — Removed the damage reflection from the passive. Removed effect of slow to the attacker. Increased chance to absorb the auto attack to 20%.
  • Satetsu Kurogane no Tsubasa — Removed skills from the buff. Added a 10% chance to immobilize the target when casting normal spells for the buff duration.

Kawaki

  • Sukunahikona — Reduced the duration to 15 seconds. Cooldown reduced to 75 seconds and stamina cost to 35.
  • Kama Daisoha — Removed current health damage. Now deals scaleable ninjutsu damage based on users damage.

Yagura

  • Passive — Clone is immortal from now on.
  • Isobu Chikara — Removed dodge from the buff. Increased chance to block from 30% to 40%.

Utakata

  • Saiken Chikara — Removed skills from the buff. Added a debuff +15% increased damage for 5 seconds to the poison effect.

Fu

  • Passive — Removed skills from the buff. Increased chance to dodge damage from 10 to 15%.
  • Chomei Chikara — Removed a dodge chance boost from the buff.

Yugito

  • Matatabi Chikara — Removed skills from the buff. From now on the buff makes the user auto attacks undodgable through dodge skill or item stats.

Might Gai

  • Shimon — Removed agility from the buff. Removed 100% critical chance from the buff and added 80 dexterity instead. Gate cost reduced to 8% hp per second.

Zabuza

  • Kirigakure no Kijin — Removed skills from the buff. From now on the buff grants auto attacks a bleeding effect which deals 1% max health per second for 10 seconds. The bleeding damage heals the user.

Menma

  • Sekiryoku — Moved to 50 lvl and 40 nin.
  • Kuro Kyuubi — Moved to 150 lvl and 70 nin.
  • Kuro Kyuubi Chakra — Moved to 250 lvl and 85 nin. Removed skills from the buff. From now on the spell becomes 3 sqm area that applies a debuff +15% damage received for 10 seconds to all players in range once. Cooldown increased to 70 seconds and stamina cost to 35.

🔮 Mythic Stats Descriptions

Additional info about Mythic stats cause many people are asking so here it is:

  • Dodge Chance - A chance to dodge any player damage.
  • Chance to Parry - A chance to reduce the auto attack damage from a player.
  • Chance to Block - A chance to completely block an auto attack from a player.
  • Chance to gain Frenzy - A chance to trigger an attack speed buff for 3 seconds when attacking players. It can break the attack speed limit.
  • Chance to gain Haste - A chance to gain 30% movement speed buff for 3 seconds when attacking players.
  • Chance to apply slow on hit - A chance to slow the target player by 20% for 1 second when attacking with auto attacks.
  • Chance to apply blind on hit - A chance to blind the target player for 3 seconds when attacking with auto attacks. The effect causes the target to miss with auto attacks.
  • Chance to shred on hit - A chance to additionally deal 5% maximum health damage when attacking players with auto attacks.
  • Chance to reflect damage - A chance to reflect 50% of the damage received back to the attacking player.
  • Chance to slow attacker - A chance to slow the player attacking you by 20% for 1 second.
  • Critical strike avoidance - A chance that any critical strike from a player will not critically hit.
  • Endurance - An additional damage reduction from players when you are below 50% health.
  • Status resistance chance - A chance to resist Stun, Blind and Slow effects.

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23.6.2026 - WoNO v7 — 3 Days to Launch!
Author: Jacolos

🚀 WoNO v7 — 3 Days to Launch!

We're in the final stretch: WoNO v7 launches in just 3 days, on June 26th, 2026. Before the gates open, here's everything you need to know.

🎬 Watch the New Trailer

We've put together a brand-new trailer to get you ready for launch — epic battles, fresh systems, and a first taste of what's coming in v7.

🌐 A Brand-New Website

WoNO has a fresh new home: new.wono-cj.net — faster, cleaner and built for v7. Come take a look!

The new site is a leaner, cleaner landing on purpose — a lot of the detailed game info now lives in the brand-new in-game Encyclopedia (bestiary, items, events and more), so you can look everything up directly while you play.

And don't worry: the current wono-cj.net isn't going anywhere just yet. It will stay online for a while, and once everything has settled it will move to old.wono-cj.net.

📋 Changelog — On Discord Now, Full Details Soon

The changelog has already been rolling out on our Discord for a while, so you can follow every change as it lands. A more detailed, complete changelog — along with the exact launch time — will drop in the next few days, right before launch. Keep an eye on Discord so nothing catches you off guard on day one.

🆕 Accounts & Characters Are Now Made In-Client

There's a new flow this edition: you now create your account and characters directly from the client. Just download, launch, and set everything up in a few clicks — no separate website registration needed to get started.

🎁 Subscriber Thank-You: +3 Days of Free PACC

Subscribed to our newsletter? +3 days of free Premium Account (PACC) will be waiting for your account at launch — our way of saying thanks for being there.

  • Newsletter subscribers can claim +3 days of free PACC
  • It's claimable once every 3 months — and this launch is one of those occasions
  • We don't spam — only a heads-up about upcoming editions

📅 See You on June 26th

This is the biggest update we've ever delivered, and you won't want to miss the start. Round up your friends, watch the trailer, and let's make v7 the biggest WoNO launch yet.

See you on June 26th.
WoNO Team


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14.6.2026 - Saske - WoNO v7 Summer Edition
Author: Jacolos


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9.6.2026 - WoNO v7 — June 26, 2026
Author: Jacolos

🔥 WoNO v7 — The Biggest Update Yet, June 26th!

It's official: WoNO v7 launches on June 26th, 2026 — the largest and most ambitious update in the history of WoNO. This is the edition Fenio with Jacolos has been building toward all year, and it changes the game from the ground up. Here's what's coming.

♾️ Eternal: Your Level Stays — Everything Else Begins Anew

This is the headline. On Eternal, v7 brings a full reset of items, quests and skills — but there's one thing you keep: your LEVEL. Every hour you've spent leveling carries straight over, while the economy, gear and progression start completely fresh for everyone. A clean slate where it matters, without ever throwing away your character.

⚠️ Important — spend your valuables before the reset! Because your items will be wiped, we strongly recommend using up all your valuable consumables — PP scrolls, PACC scrolls and anything similar — before Eternal goes offline. Don't let them go to waste.

  • Items, quests and skills are reset — your level is preserved
  • Use your PP scrolls, PACC scrolls and other valuables before the reset
  • Eternal goes offline: June 22nd, 2026
  • Eternal v7 goes live: Sunday, June 28th, 2026 — two days after the main server launch

✨ All-New Rarity System & Massive Item Overhaul

Items will never be the same. v7 introduces a complete Rarity System together with a huge overhaul of items across the entire game. Every drop suddenly matters — hunt for the rarest items, experiment with new builds, and put together gear setups that no one else has.

🔓 Every Character Unlocked from the Start

Character unlocking is gone. No more grinding just to access new characters — every character is available immediately in the Account Maker. Create whoever you want the moment you start, and play your way from the very first minute.

📋 Full Changelog Coming Soon

There's far too much to cover in a single announcement. The complete changelog — and the exact launch time — will be released by Fenio with Jacolos on our Discord as we get closer to launch. When we say this update is massive, we mean it.

🚀 Get Ready — June 26th, 2026

This is the biggest update we've ever delivered, and you won't want to miss the start. Make sure your account is ready, grab the client when it goes live, and bring your friends along. Know someone who used to play WoNO? This is the edition to invite them back for.

A fresh start, your level kept, and the biggest update yet. See you on June 26th.
WoNO Team


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4.2.2026 - Sasek - Final battle of Captain Sasek
Author: Jacolos


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29.1.2026 - Sasek - Pogrom Pogromów
Author: Jacolos


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22.1.2026 - WoNO v6: Complete Changelog
Author: Jacolos
 

Here's everything you need to know about the changes coming in WoNO v6!


🆕 Two New Playable Characters

SUIGETSU

Hydrification Technique (passive): 10% chance to dodge an auto attack, after a successful dodge, the user has a 100% chance to nullify all subsequent auto attacks for 2 seconds. This effect has a 10 second cooldown. Works only on players.

  • Sairento Kiringu: The user jumps behind the target and silences them for 2 seconds (Healing too).
  • Suiton Gosuiwan no Jutsu: For 30 seconds increases taijutsu by 30 and dexterity by 40.
  • Bubun Suika no Jutsu: Close-target type of spell, slows the target by 50% for 0.5 a second every second for 5 seconds, the target is debuffed for the duration and receives 15% more damage.
  • Suiton Tate Eboshi: Creates a water cage in a 3 sqm radius which the players can enter but cannot leave. Walls of the cage pull everyone inside and players can shoot through the walls. The user and party members receive 20% reduced damage when inside of the cage. The user can enter and leave the cage freely. Duration: 7 seconds.

JUUGO

Natural Energy Infusion (passive): The user regenerates 5% health every 2 seconds for 10 seconds after receiving damage from a player. If the user's current health is below 50% then the regeneration increases to 10% per tick while below 50%. This effect has no cooldown and doesn't stack.

  • Kassokuken: The next melee auto attack deals 5x damage and slows down the target by 30% for 1 second. The boosted auto attack effect ends only when the damage is dealt to a player. Cooldown resets after dealing damage. Works only on players.
  • Kusari: Pulls the target to the user and applies 1 second stun. 5 sqm range. Works only on players.
  • Senninka: Grants 20 taijutsu, 30 dexterity, 20 dodge and 20 genjutsu, while also healing 5% of the user's health per second. During the duration, the user can see all players with a PK status within a 50 sqm range on the minimap.
  • Taren Fujizuho: After 2 seconds, the user casts a 3x8 wave dealing 40% current health damage to players. The wave also applies a debuff (+15% received damage) on every player hit for 10 seconds.

📈 New Dynamic EXP Stages

The EXP system now dynamically adjusts based on server progression:

  • First stage (1-249): Standard x1 rate → Changes to x1.5 when first player reaches 250
  • Second stage (250-499): x0.8 rate → Changes to x1.2 when first player reaches 500
  • Third stage (500-599): x0.7 rate → Changes to x1.1 when first player reaches 600
  • Fourth stage (600-699): x0.6 rate → Changes to x0.9 when first player reaches 700
  • Final stage (700+): x0.5 rate for the rest of the game

This means catching up becomes easier as the server progresses!


⚔️ Set Bonuses Revamp

We've completely revamped the set system to make upgrades feel more impactful:

  • Removed "critical set" and "PVE tank" set — they were obsolete
  • Now there are truly only 2 playable sets: Taijutsu Set and Ninjutsu Set
  • Both sets have boosted stats and added defense
  • Set effects now offer bonuses for both PVE and PVP situations

🌍 Global Changes

  • Enchant jutsu removed from monster drop — now drops from ALL monsters (0.2% chance), auto-looted into inventory
  • Added Enchant jutsu to Akatsuki's and Anbu's traders for 10g each
  • Force flame scroll now has 100% chance to enchant
  • Base jutsu stamina is back to 200. Stamina achievement now increases regeneration from 1/s to 2/s
  • Added sharingan enchants for 60 event points; jutsu enchant price reduced from 30 to 15 event points
  • Winter Konoha is back!
  • Jiro Island and Rocker Island are now connected by a bridge
  • Triangle Island and Mirage Island are now connected by teleports
  • Reduced base experience loss from death by 50%

🔓 Character Unlock Changes

  • Tobirama: Tournaments required reduced from 40 to 20
  • Danzo: Akatsuki vs Anbu events required reduced from 40 to 15
  • Itachi: Uchiha monster kills no longer limited to Uchiha characters
  • Madara: New requirement — Craft Juubi Chakra scroll
  • Yamato: Quest points needed reduced from 40 to 30
  • Shisui: Sharingan enchants needed reduced from 35 to 20

📊 Skills Changes

  • Skilling is overall slower now — rates changed from x5 to x3
  • Ninjutsu, agility, genjutsu and dodge have been additionally slowed down
  • Agility is maxed at 167~ skill now (old edition limit)
  • Less agility available from items
  • Expect slower attack speed progression overall

📜 Mission Changes

Removed Content

  • Snow Farmer missions
  • Pirate missions, spawn and dungeon
  • Multi islands and their missions
  • Dead Forest and its missions
  • Slasher Ninja and his missions from Triangle Island
  • Winter Ice Island and its missions
  • Experience for Daily Defender (restored old system with cooldown reset chance)

Kazekage Missions

  • Money rewards boosted x10
  • Added event loss box to "Kill 300 Bijuu Chakra" mission

Mizukage Missions

  • lvl 200: Exp 2kk → 2.5kk, gold 1g → 5g
  • lvl 250: Exp 2.5kk → 3.5kk, gold 3g → 5g
  • lvl 300: Exp 3kk → 4.5kk
  • lvl 350: Exp 3.5kk → 5.5kk
  • lvl 450: Exp 5kk → 8kk, white essence increased to 3, added event loss box

Myoboku Missions

All missions now offer the same rewards:

  • First: Talismans 100 → 25, reward: 10g
  • Second: Reward changed to doton enchant + 10g
  • Third: Kills 200 → 100, reward: doton twisted ring
  • Fourth: Reward changed to Ultimate Kuchiyose Scroll

Aka/Anbu Missions

  • Added event loss box for orange/blue feathers mission
  • Leader Mission 1: Exp 4kk → 8kk
  • Leader Mission 2: Exp 5kk → 10kk

Danzo Missions

  • lvl 100-150: Adrenaline rewards increased (1→3, 2→5, 3→7)
  • lvl 250: Lucky potion → fuin sharingan scroll
  • lvl 300: Money 5000 → 50000
  • lvl 350: 1g → event loss box

Turtle Missions

All money rewards significantly increased (3k-30k → 5k-80k range). Various item rewards improved with better essences and equipment.

Level Requirements Reduced

  • Triangle — Hyuuga: 500 → 400, Knights: 600 → 500, Otsutsuki: 700 → 600
  • Mistic Force — All missions: now 700
  • Dimensions — now 800

🎒 Item Changes

Removed/Changed Sets

  • Removed Otsutsuki Set and Golden Otsutsuki Set
  • Tenseigan Sets are now equal to 500 level sets

Ring Drop Changes

  • Chakra platinum ring: all frozen monsters
  • Health platinum ring: medusa, sarani, sand creature
  • Speed platinum ring: all elemental bats
  • Suiton Twisted Ring: all Icy monsters
  • Katon Twisted Ring: all Anbu
  • Raiton Twisted Ring: all Zetsu
  • Doton Twisted Ring: all Puppets
  • Fuuton Twisted Ring: all Mighty

Other Item Changes

  • Doton Snake Shield drop rate increased significantly
  • Ninja Knight Shield added to all knight monsters
  • Royal Shield removed from Genkai drop (craftable only)
  • Royal Katon Ring drop rate increased for Otsutsuki (0.01% → 0.04%)

Bijuu Chakra Scrolls Revamped

All bijuu chakra scrolls have been rebalanced with new stats. Juubi Chakra Scroll now requires level 400 and offers: Chakra regen +300/s, Health +5000, Dexterity +20, Focus +15, All Damage +15%, Genjutsu +25, Agility +10, Dodge +25.


🏰 Dungeon Changes

  • Removed all daily otsutsuki challenges
  • Time limit increased from 30 to 45 minutes
  • Dungeon 300: Exp 20kk → 15kk
  • Dungeon 400: Exp 30kk → 25kk
  • Dungeon 500: Exp 50kk → 40kk

⚖️ Character Balance Changes

If a character is not listed, there were no changes or changes were already described on another character with shared jutsus.

NARUTO

  • Passive: Removed movement speed buff during regeneration
  • Kage Bunshin: Clones ignored by monsters, chakra cost now 25%

SAKURA

  • Passive: Trigger chance 20% → 25% (includes party heal and buff)
  • Mystical Palm Heal: Global heal cooldown increased to 10s, normal cooldown also 10s
  • Moryojika: Only 1 mini katsuyu can heal a player, 30s global cooldown per player, chakra cost 25%

KIBA

  • Passive: Boosted attack every 4th instead of 8th
  • Akamaru: Small chance to reduce target's physical defence by 20% for 5s + 20% slow for 2s
  • Shikyaku: Removed movement speed
  • Ooiga Gatenga: Damage per tick 15% → 25%

SHINO

  • All Summons: Damage scaling changed from physical to ninjutsu, increased movement speed
  • Mushi Bunshin: Increased clone movement speed
  • Mushi Yokuatsu: CD 90s → 70s, stamina 45 → 35

HINATA

  • Passive: Silence now works on healing spells, CD 15s → 20s
  • Hakke Rokujuyon Sho: Debuff strength 20% → 15%

SHIKAMARU

  • Kagemane no Jutsu Seiko: Now also silences target (except healing)
  • Kageshibari: Now also silences targets (except healing)

CHOJI

  • Nikudan Soten Sensha: Movement speed 200 → 400
  • Doton Doryuheki: Walls created 50% faster

INO

  • Shinten shin: CD 60s → 40s, stamina 30 → 20
  • Shinranshin: CD 90s → 60s, stamina 45 → 30

LEE

  • Passive: Removed taijutsu from sake buff
  • Hachimon Tonko: Complete rework — gates are now cast individually as standalone buffs with new requirements. Cannot stack or create infinite buff cycles.
  • Gates: Kaimon (lvl 1), Kyumon (lvl 50), Seimon (lvl 100), Shomon (lvl 150), Tomon (lvl 200), Keimon (lvl 250), Kyomon (lvl 350) — each with unique stat boosts
  • Omote Renge: CD 20s → 15s
  • Ura Renge: CD 30s → 25s
  • Asa Kujaku: Removed healing reduction, added 3 instances of scaleable physical damage with silence, CD 40s → 30s

NEJI

  • Hakkesho Kaiten: Now 100% chance to reduce auto attack damage by 90%

TENTEN

  • Passive: Double damage chance 25% → 15%
  • Kemuridama: Slow 40% → 20%, CD 30s → 45s, stamina 15 → 25
  • Soushouryu: CD 40s → 30s, stamina 20 → 15

KANKURO

  • Passive: Added +10 taijutsu, +10 ninjutsu, +20 dexterity, +20 focus

TEMARI

  • Shippu no Mai: Removed movement speed
  • Kuchiyose Kirkiri Mai: Removed healing reduction, added scaleable ninjutsu damage

OROCHIMARU

  • Passive: CD 300s → 180s
  • Jagei Jubaku Kyu: CD 40s → 30s, stamina 20 → 15

JIRAIYA

  • Hari Jizo: Removed bleed and healing reduction, CD 30s → 20s, stamina 15 → 10, now immune to auto attack damage

DANZO

  • Passive: CC immunity and regen duration 5s → 10s
  • Jigo Jubaku no In: Now instantly immobilizes for 2s then decaying slow for 3s, CD 30s → 45s, stamina 15 → 25
  • Kotoamatsukami: CD 70s → 60s, stamina 35 → 30
  • Izanagi: CD 60s → 40s, stamina 30 → 20

KAKASHI

  • Passive: Now grants 10 perma skills instead of 5
  • Moho Sharingan: CD 70s → 50s, stamina 35 → 25
  • Zenshin Raikiri: Added scaleable ninjutsu damage, removed slow, CD 45s → 10s, stamina 25 → 5
  • Raiton Raiju Tsuiga: Increased summon movement speed
  • Kanzen Kamui: Pulling area now also slows by 30%

HASHIRAMA

  • Moku Bunshin: CD 60s → 40s, stamina 30 → 20, chakra cost 25%
  • Senpo Myojinmon: Walls NOT shootable anymore, CD 45s → 30s, stamina 25 → 15
  • Mokuton Kojukai Korin: Now applies 40% slow for 3s in 7 sqm radius, steals 50% chakra and 100 jutsu stamina ONCE, heals user for 10% of drained chakra, CD 90s → 60s, stamina 45 → 30

YAMATO

  • Daijurin: CD 40s → 30s, stamina 20 → 15
  • Mokuton Mokujoheki: CD 60s → 40s, stamina 30 → 20
  • Mokuton Shichuka: CD 70s → 50s, stamina 35 → 25

ASUMA

  • Passive: Boosted auto attack damage 20% → 40%

TOBIRAMA

  • Issen Hiraishingiri: CD 45s → 30s, stamina 25 → 15, debuff duration 5s → 10s

MINATO

  • Hiraishin Ni no Dan: CD 40s → 30s, stamina 20 → 15
  • Rasen Senko Cho Rinbuko Sanshiki: Damage changed from current health to scaleable ninjutsu

DARUI

  • Kuropansa: Debuff duration 5s → 10s, CD 30s → 40s, stamina 15 → 20, increased summon speed
  • Reiza Sakasu: Added scaleable ninjutsu damage, removed 5 player limit, CD 30s → 40s, stamina 15 → 20

RAIKAGE

  • Raitoningu Sutoreto: Added 2s stun instead of slow, CD 15s → 7s, stamina 15 → 5, wave width 3 → 1 sqm
  • Raigyaku Suihei: Added 50% slow for 2s instead of stun, added 15% damage increase debuff for 5s

ONOKI

  • Iwa Bunshin: CD 60s → 30s, stamina 30 → 15, increased clone speed
  • Doton Chidokaku: CD 45s → 60s, stamina 25 → 30
  • Doton Keijugan/Kajugan: CD 70s → 40s, stamina 35 → 20
  • Genkai Hakuri: Debuff duration 5s → 10s

MIZUKAGE

  • Passive: Damage reduction 50% → 75%
  • Futtoten: Removed movement speed

HAKU

  • Hijutsu Makyo Hyoheki: Taijutsu 20 → 30, dexterity 30 → 40
  • Hijutsu Makyo Hyosho: Added 30% physical damage boost while inside mirror

KIMIMARO

  • Passive: Auto attack reflect CD 1s → 500ms
  • Yanagi no Kamae: Boosted attack every 4th instead of 5th
  • Sawarabi no Mai Hanasaku: Duration 20s → 15s, debuff duration 5s → 10s, slow 70% → 50%

DEIDARA

  • Kibaku Nendo: Removed movement speed

KISAME

  • Suiro Sameodori: Range 3 → 2 sqm, damage 50% → 70% per hit, duration 4s → 5s

HIDAN

  • Passive: Area attack damage increased by 50%
  • Ryuketsu: Health threshold for bleed 50% → 75% (easier to apply)
  • Jujutsu Shiji Hyoketsu Seitei: Damage 25% → 30% max health

KAKUZU

  • Yottsu no Shinzo: CD 600s → 360s, mask spawn CD 60s → 35s
  • Kyoka Jiongu: CD 60s → 30s, stamina 30 → 15

NAGATO

  • Bansho Tenin/Dometsu: CD 60s → 45s, stamina 30 → 25
  • Gedo Rinne Tensei: Effect range 6 → 8 sqm

ITACHI

  • Izanami: CD 60s → 30s, stamina 30 → 15 (shared CD with Tsukuyomi still 60s)

ZETSU

  • Kagero: Invisibility duration up to 1h max, CD 20s → 2s
  • Hoshi no Jutsu: CD 45s → 30s, stamina 25 → 15, debuff 10% → 15%

OBITO

  • Mukei: CD 40s → 30s, stamina 20 → 15

SUIGETSU (Balance)

  • Suiton Tate Eboshi: In a 3 sqm radius constantly slows by 30% all players outside party. Party members in area have 20% reduced damage from players. Duration: 10 seconds.

JUUGO (Balance)

  • Passive: Added 20s cooldown
  • Kassokuken: Damage bonus x5 → x4
  • Senninka: Removed health regen, now heals to full once on activation
  • Taren Fujizuho: Removed current health damage, now deals 150% scaleable ninjutsu damage

MITSUKI

  • Nan no Kaizo: Stun 1s → 2s
  • Jagei Jubaku Kyu: Removed from Mitsuki
  • Denjiyudo Doteki: Added to Mitsuki
  • Senninka: Removed movement speed
  • Senpo Orochi Ikazuchi: CD 60s → 40s, stamina 30 → 20

SARADA

  • Passive: Boosted auto attack double → triple damage

SHIKADAI

  • Kagemane no Jutsu Seiko: Removed
  • Kage Nageami Shibari no Jutsu: NEW — Wave jutsu that shoots shadow projectiles applying 3s stun and silence (healing too). CD: 45s

INOJIN

  • Shindenshin no Jutsu: Removed
  • Shindenshin no Jin: NEW — For 10s, user and party members can see PK players on minimap in 100 sqm radius. Costs 20% chakra. CD: 30s

CHOCHO

  • Raiton Jinraiken: Added scaleable ninjutsu damage

SHINKI

  • Satetsu Kurogane no Tsubasa: Removed movement speed

YAGURA

  • Sangosho: Now stuns for 2s instead of slowing, CD 30s → 40s

FU

  • Kokun: CD 60s → 40s, stamina 30 → 20
  • Iyasu Rinpun: Removed dash, now spawns healing squares in 2 sqm radius for 10s

YUGITO

  • Renzoku Hiso: CD 60s → 40s, stamina 30 → 20
  • Matatabi Chikara: Removed movement speed

GAI

  • Hachimon Tonko: Same changes as Lee, but Gai has access to Shimon
  • Shimon: Boosts physical damage to players by 60%, 100% crit chance, +20 agility, +100 movement speed. Costs 10% max health/s (cannot die). Lvl: 400, Taijutsu: 100
  • Hirudora: Added scaleable physical damage, CD 30s → 20s, stamina 15 → 10
  • Sekizo: Added scaleable physical damage, added 10 stamina cost
  • Yagai: Dash damage 400% → 600%, added 50 stamina cost

MENMA

  • Sekiryoku: Added scaleable ninjutsu damage on stun trigger, CD 20s → 25s, stamina 10 → 15

KAGUYA

  • Mugen Tsukuyomi: CD 70s → 50s, stamina 35 → 25

See you on January 23rd at 6 PM CET!
WoNO Team


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20.1.2026 - WoNO v6: Changelog Released - Only 3 Days Left!
Author: Jacolos
 

The countdown is on! With just 3 days remaining until WoNO v6 launches, we've released the full changelogs and have everything ready for you!

🚀 Launch: January 23rd, 2026 at 6 PM CET


📜 Changelogs Now Available!

  • Character Changelog — detailed balance changes, ability tweaks, and updates for each vocation
  • General Changelog — system improvements, new dynamic EXP stage, and more

Both available in the news section on our Discord. Essential reading for your day-one strategy!


⚔️ Meet Juugo & Suigetsu!

Our two new vocations are ready for action! Check out their abilities on our website and Discord. Will you be among the first to master them?


🎁 Free 3-Day PACC - Don't Miss Out!

Reminder: All players in guilds with at least 5 members will receive FREE 3-day Premium Accounts!

  • 📋 Requirement: Guild with 5+ members
  • ⏰ Distribution: 5:30 PM CET (30 min before launch)

Haven't joined a guild yet? Gather your friends and form one now!


📢 Spread the Word!

Know someone who used to play WoNO? Invite them back for v6! The more players, the more epic the battles.

See you on January 23rd!
WoNO Team


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15.1.2026 - WoNO v6: New Season Approaches - 8 Days to Launch!
Author: Jacolos
 

🎮 WoNO v6: New Season Approaches! 🎮

A new season is on the horizon! WoNO v6 launches in just 8 days, bringing new characters and balance improvements to the game.

📅 Launch Date: January 23rd, 2026 at 6 PM CET


⚔️ Two New Vocations Join the Battle!

v6 introduces two fan-favorite characters to the roster:

  • Juugo
  • Suigetsu

Each brings their unique abilities and playstyles to the battlefield. Get ready to master these new vocations!


⚖️ PvP Balance Updates

We've made several PvP balance adjustments for this edition. Fenio will be releasing the detailed changelog soon — keep an eye on our Discord and website!


🔮 Looking Ahead: v7 in Development

Some of you may already know that Fenio has taken on more responsibilities this year. He's already hard at work on v7, which will bring significant changes to many aspects of the game. More details will come in the future!


🎁 Free PACC for Guilds!

We're offering free 3-day Premium Accounts for all players in guilds with at least 5 members!

  • 📋 Requirement: Guild with 5+ members
  • ⏰ Distribution: 30 minutes before server launch

Join our Discord to catch the changelog when it drops and connect with fellow players preparing for the new season!

See you on January 23rd!
WoNO Team


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5.1.2026 - WoNO Season 6
Author: Crash
 

🔥 WoNO Season 6 – Fresh Start Incoming! 🔥

Get ready for a brand new chapter in WoNO!
Season 6 launches on January 23rd 🚀

📌 Important Dates:

  • 🛑 The current server will be shut down on January 9th
  • ▶️ Season 6 starts on January 23rd

⚙️ What’s Coming in Season 6?

With this update, we’re introducing:

  • 📈 Improved dynamic EXP stage system
  • 🔧 Additional balance changes and improvements

This is just the beginning — more details coming soon 👀

Stay tuned and get ready for a fresh start!


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31.10.2025 - Sasek - Udany POWRÓT
Author: Jacolos


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29.10.2025 - Sasek - Nie mój cyrk, nie moje małpy
Author: Jacolos


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25.10.2025 - Game Of Biches VS All Server ?
Author: Jacolos


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24.10.2025 - Game of Bitches in action!
Author: Jacolos


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21.10.2025 - Newi - YT clip
Author: Jacolos