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Here's everything you need to know about the changes coming in WoNO v6!
🆕 Two New Playable Characters
SUIGETSU
Hydrification Technique (passive): 10% chance to dodge an auto attack, after a successful dodge, the user has a 100% chance to nullify all subsequent auto attacks for 2 seconds. This effect has a 10 second cooldown. Works only on players.
- Sairento Kiringu: The user jumps behind the target and silences them for 2 seconds (Healing too).
- Suiton Gosuiwan no Jutsu: For 30 seconds increases taijutsu by 30 and dexterity by 40.
- Bubun Suika no Jutsu: Close-target type of spell, slows the target by 50% for 0.5 a second every second for 5 seconds, the target is debuffed for the duration and receives 15% more damage.
- Suiton Tate Eboshi: Creates a water cage in a 3 sqm radius which the players can enter but cannot leave. Walls of the cage pull everyone inside and players can shoot through the walls. The user and party members receive 20% reduced damage when inside of the cage. The user can enter and leave the cage freely. Duration: 7 seconds.
JUUGO
Natural Energy Infusion (passive): The user regenerates 5% health every 2 seconds for 10 seconds after receiving damage from a player. If the user's current health is below 50% then the regeneration increases to 10% per tick while below 50%. This effect has no cooldown and doesn't stack.
- Kassokuken: The next melee auto attack deals 5x damage and slows down the target by 30% for 1 second. The boosted auto attack effect ends only when the damage is dealt to a player. Cooldown resets after dealing damage. Works only on players.
- Kusari: Pulls the target to the user and applies 1 second stun. 5 sqm range. Works only on players.
- Senninka: Grants 20 taijutsu, 30 dexterity, 20 dodge and 20 genjutsu, while also healing 5% of the user's health per second. During the duration, the user can see all players with a PK status within a 50 sqm range on the minimap.
- Taren Fujizuho: After 2 seconds, the user casts a 3x8 wave dealing 40% current health damage to players. The wave also applies a debuff (+15% received damage) on every player hit for 10 seconds.
📈 New Dynamic EXP Stages
The EXP system now dynamically adjusts based on server progression:
- First stage (1-249): Standard x1 rate → Changes to x1.5 when first player reaches 250
- Second stage (250-499): x0.8 rate → Changes to x1.2 when first player reaches 500
- Third stage (500-599): x0.7 rate → Changes to x1.1 when first player reaches 600
- Fourth stage (600-699): x0.6 rate → Changes to x0.9 when first player reaches 700
- Final stage (700+): x0.5 rate for the rest of the game
This means catching up becomes easier as the server progresses!
⚔️ Set Bonuses Revamp
We've completely revamped the set system to make upgrades feel more impactful:
- Removed "critical set" and "PVE tank" set — they were obsolete
- Now there are truly only 2 playable sets: Taijutsu Set and Ninjutsu Set
- Both sets have boosted stats and added defense
- Set effects now offer bonuses for both PVE and PVP situations
🌍 Global Changes
- Enchant jutsu removed from monster drop — now drops from ALL monsters (0.2% chance), auto-looted into inventory
- Added Enchant jutsu to Akatsuki's and Anbu's traders for 10g each
- Force flame scroll now has 100% chance to enchant
- Base jutsu stamina is back to 200. Stamina achievement now increases regeneration from 1/s to 2/s
- Added sharingan enchants for 60 event points; jutsu enchant price reduced from 30 to 15 event points
- Winter Konoha is back!
- Jiro Island and Rocker Island are now connected by a bridge
- Triangle Island and Mirage Island are now connected by teleports
- Reduced base experience loss from death by 50%
🔓 Character Unlock Changes
- Tobirama: Tournaments required reduced from 40 to 20
- Danzo: Akatsuki vs Anbu events required reduced from 40 to 15
- Itachi: Uchiha monster kills no longer limited to Uchiha characters
- Madara: New requirement — Craft Juubi Chakra scroll
- Yamato: Quest points needed reduced from 40 to 30
- Shisui: Sharingan enchants needed reduced from 35 to 20
📊 Skills Changes
- Skilling is overall slower now — rates changed from x5 to x3
- Ninjutsu, agility, genjutsu and dodge have been additionally slowed down
- Agility is maxed at 167~ skill now (old edition limit)
- Less agility available from items
- Expect slower attack speed progression overall
📜 Mission Changes
Removed Content
- Snow Farmer missions
- Pirate missions, spawn and dungeon
- Multi islands and their missions
- Dead Forest and its missions
- Slasher Ninja and his missions from Triangle Island
- Winter Ice Island and its missions
- Experience for Daily Defender (restored old system with cooldown reset chance)
Kazekage Missions
- Money rewards boosted x10
- Added event loss box to "Kill 300 Bijuu Chakra" mission
Mizukage Missions
- lvl 200: Exp 2kk → 2.5kk, gold 1g → 5g
- lvl 250: Exp 2.5kk → 3.5kk, gold 3g → 5g
- lvl 300: Exp 3kk → 4.5kk
- lvl 350: Exp 3.5kk → 5.5kk
- lvl 450: Exp 5kk → 8kk, white essence increased to 3, added event loss box
Myoboku Missions
All missions now offer the same rewards:
- First: Talismans 100 → 25, reward: 10g
- Second: Reward changed to doton enchant + 10g
- Third: Kills 200 → 100, reward: doton twisted ring
- Fourth: Reward changed to Ultimate Kuchiyose Scroll
Aka/Anbu Missions
- Added event loss box for orange/blue feathers mission
- Leader Mission 1: Exp 4kk → 8kk
- Leader Mission 2: Exp 5kk → 10kk
Danzo Missions
- lvl 100-150: Adrenaline rewards increased (1→3, 2→5, 3→7)
- lvl 250: Lucky potion → fuin sharingan scroll
- lvl 300: Money 5000 → 50000
- lvl 350: 1g → event loss box
Turtle Missions
All money rewards significantly increased (3k-30k → 5k-80k range). Various item rewards improved with better essences and equipment.
Level Requirements Reduced
- Triangle — Hyuuga: 500 → 400, Knights: 600 → 500, Otsutsuki: 700 → 600
- Mistic Force — All missions: now 700
- Dimensions — now 800
🎒 Item Changes
Removed/Changed Sets
- Removed Otsutsuki Set and Golden Otsutsuki Set
- Tenseigan Sets are now equal to 500 level sets
Ring Drop Changes
- Chakra platinum ring: all frozen monsters
- Health platinum ring: medusa, sarani, sand creature
- Speed platinum ring: all elemental bats
- Suiton Twisted Ring: all Icy monsters
- Katon Twisted Ring: all Anbu
- Raiton Twisted Ring: all Zetsu
- Doton Twisted Ring: all Puppets
- Fuuton Twisted Ring: all Mighty
Other Item Changes
- Doton Snake Shield drop rate increased significantly
- Ninja Knight Shield added to all knight monsters
- Royal Shield removed from Genkai drop (craftable only)
- Royal Katon Ring drop rate increased for Otsutsuki (0.01% → 0.04%)
Bijuu Chakra Scrolls Revamped
All bijuu chakra scrolls have been rebalanced with new stats. Juubi Chakra Scroll now requires level 400 and offers: Chakra regen +300/s, Health +5000, Dexterity +20, Focus +15, All Damage +15%, Genjutsu +25, Agility +10, Dodge +25.
🏰 Dungeon Changes
- Removed all daily otsutsuki challenges
- Time limit increased from 30 to 45 minutes
- Dungeon 300: Exp 20kk → 15kk
- Dungeon 400: Exp 30kk → 25kk
- Dungeon 500: Exp 50kk → 40kk
⚖️ Character Balance Changes
If a character is not listed, there were no changes or changes were already described on another character with shared jutsus.
NARUTO
- Passive: Removed movement speed buff during regeneration
- Kage Bunshin: Clones ignored by monsters, chakra cost now 25%
SAKURA
- Passive: Trigger chance 20% → 25% (includes party heal and buff)
- Mystical Palm Heal: Global heal cooldown increased to 10s, normal cooldown also 10s
- Moryojika: Only 1 mini katsuyu can heal a player, 30s global cooldown per player, chakra cost 25%
KIBA
- Passive: Boosted attack every 4th instead of 8th
- Akamaru: Small chance to reduce target's physical defence by 20% for 5s + 20% slow for 2s
- Shikyaku: Removed movement speed
- Ooiga Gatenga: Damage per tick 15% → 25%
SHINO
- All Summons: Damage scaling changed from physical to ninjutsu, increased movement speed
- Mushi Bunshin: Increased clone movement speed
- Mushi Yokuatsu: CD 90s → 70s, stamina 45 → 35
HINATA
- Passive: Silence now works on healing spells, CD 15s → 20s
- Hakke Rokujuyon Sho: Debuff strength 20% → 15%
SHIKAMARU
- Kagemane no Jutsu Seiko: Now also silences target (except healing)
- Kageshibari: Now also silences targets (except healing)
CHOJI
- Nikudan Soten Sensha: Movement speed 200 → 400
- Doton Doryuheki: Walls created 50% faster
INO
- Shinten shin: CD 60s → 40s, stamina 30 → 20
- Shinranshin: CD 90s → 60s, stamina 45 → 30
LEE
- Passive: Removed taijutsu from sake buff
- Hachimon Tonko: Complete rework — gates are now cast individually as standalone buffs with new requirements. Cannot stack or create infinite buff cycles.
- Gates: Kaimon (lvl 1), Kyumon (lvl 50), Seimon (lvl 100), Shomon (lvl 150), Tomon (lvl 200), Keimon (lvl 250), Kyomon (lvl 350) — each with unique stat boosts
- Omote Renge: CD 20s → 15s
- Ura Renge: CD 30s → 25s
- Asa Kujaku: Removed healing reduction, added 3 instances of scaleable physical damage with silence, CD 40s → 30s
NEJI
- Hakkesho Kaiten: Now 100% chance to reduce auto attack damage by 90%
TENTEN
- Passive: Double damage chance 25% → 15%
- Kemuridama: Slow 40% → 20%, CD 30s → 45s, stamina 15 → 25
- Soushouryu: CD 40s → 30s, stamina 20 → 15
KANKURO
- Passive: Added +10 taijutsu, +10 ninjutsu, +20 dexterity, +20 focus
TEMARI
- Shippu no Mai: Removed movement speed
- Kuchiyose Kirkiri Mai: Removed healing reduction, added scaleable ninjutsu damage
OROCHIMARU
- Passive: CD 300s → 180s
- Jagei Jubaku Kyu: CD 40s → 30s, stamina 20 → 15
JIRAIYA
- Hari Jizo: Removed bleed and healing reduction, CD 30s → 20s, stamina 15 → 10, now immune to auto attack damage
DANZO
- Passive: CC immunity and regen duration 5s → 10s
- Jigo Jubaku no In: Now instantly immobilizes for 2s then decaying slow for 3s, CD 30s → 45s, stamina 15 → 25
- Kotoamatsukami: CD 70s → 60s, stamina 35 → 30
- Izanagi: CD 60s → 40s, stamina 30 → 20
KAKASHI
- Passive: Now grants 10 perma skills instead of 5
- Moho Sharingan: CD 70s → 50s, stamina 35 → 25
- Zenshin Raikiri: Added scaleable ninjutsu damage, removed slow, CD 45s → 10s, stamina 25 → 5
- Raiton Raiju Tsuiga: Increased summon movement speed
- Kanzen Kamui: Pulling area now also slows by 30%
HASHIRAMA
- Moku Bunshin: CD 60s → 40s, stamina 30 → 20, chakra cost 25%
- Senpo Myojinmon: Walls NOT shootable anymore, CD 45s → 30s, stamina 25 → 15
- Mokuton Kojukai Korin: Now applies 40% slow for 3s in 7 sqm radius, steals 50% chakra and 100 jutsu stamina ONCE, heals user for 10% of drained chakra, CD 90s → 60s, stamina 45 → 30
YAMATO
- Daijurin: CD 40s → 30s, stamina 20 → 15
- Mokuton Mokujoheki: CD 60s → 40s, stamina 30 → 20
- Mokuton Shichuka: CD 70s → 50s, stamina 35 → 25
ASUMA
- Passive: Boosted auto attack damage 20% → 40%
TOBIRAMA
- Issen Hiraishingiri: CD 45s → 30s, stamina 25 → 15, debuff duration 5s → 10s
MINATO
- Hiraishin Ni no Dan: CD 40s → 30s, stamina 20 → 15
- Rasen Senko Cho Rinbuko Sanshiki: Damage changed from current health to scaleable ninjutsu
DARUI
- Kuropansa: Debuff duration 5s → 10s, CD 30s → 40s, stamina 15 → 20, increased summon speed
- Reiza Sakasu: Added scaleable ninjutsu damage, removed 5 player limit, CD 30s → 40s, stamina 15 → 20
RAIKAGE
- Raitoningu Sutoreto: Added 2s stun instead of slow, CD 15s → 7s, stamina 15 → 5, wave width 3 → 1 sqm
- Raigyaku Suihei: Added 50% slow for 2s instead of stun, added 15% damage increase debuff for 5s
ONOKI
- Iwa Bunshin: CD 60s → 30s, stamina 30 → 15, increased clone speed
- Doton Chidokaku: CD 45s → 60s, stamina 25 → 30
- Doton Keijugan/Kajugan: CD 70s → 40s, stamina 35 → 20
- Genkai Hakuri: Debuff duration 5s → 10s
MIZUKAGE
- Passive: Damage reduction 50% → 75%
- Futtoten: Removed movement speed
HAKU
- Hijutsu Makyo Hyoheki: Taijutsu 20 → 30, dexterity 30 → 40
- Hijutsu Makyo Hyosho: Added 30% physical damage boost while inside mirror
KIMIMARO
- Passive: Auto attack reflect CD 1s → 500ms
- Yanagi no Kamae: Boosted attack every 4th instead of 5th
- Sawarabi no Mai Hanasaku: Duration 20s → 15s, debuff duration 5s → 10s, slow 70% → 50%
DEIDARA
- Kibaku Nendo: Removed movement speed
KISAME
- Suiro Sameodori: Range 3 → 2 sqm, damage 50% → 70% per hit, duration 4s → 5s
HIDAN
- Passive: Area attack damage increased by 50%
- Ryuketsu: Health threshold for bleed 50% → 75% (easier to apply)
- Jujutsu Shiji Hyoketsu Seitei: Damage 25% → 30% max health
KAKUZU
- Yottsu no Shinzo: CD 600s → 360s, mask spawn CD 60s → 35s
- Kyoka Jiongu: CD 60s → 30s, stamina 30 → 15
NAGATO
- Bansho Tenin/Dometsu: CD 60s → 45s, stamina 30 → 25
- Gedo Rinne Tensei: Effect range 6 → 8 sqm
ITACHI
- Izanami: CD 60s → 30s, stamina 30 → 15 (shared CD with Tsukuyomi still 60s)
ZETSU
- Kagero: Invisibility duration up to 1h max, CD 20s → 2s
- Hoshi no Jutsu: CD 45s → 30s, stamina 25 → 15, debuff 10% → 15%
OBITO
- Mukei: CD 40s → 30s, stamina 20 → 15
SUIGETSU (Balance)
- Suiton Tate Eboshi: In a 3 sqm radius constantly slows by 30% all players outside party. Party members in area have 20% reduced damage from players. Duration: 10 seconds.
JUUGO (Balance)
- Passive: Added 20s cooldown
- Kassokuken: Damage bonus x5 → x4
- Senninka: Removed health regen, now heals to full once on activation
- Taren Fujizuho: Removed current health damage, now deals 150% scaleable ninjutsu damage
MITSUKI
- Nan no Kaizo: Stun 1s → 2s
- Jagei Jubaku Kyu: Removed from Mitsuki
- Denjiyudo Doteki: Added to Mitsuki
- Senninka: Removed movement speed
- Senpo Orochi Ikazuchi: CD 60s → 40s, stamina 30 → 20
SARADA
- Passive: Boosted auto attack double → triple damage
SHIKADAI
- Kagemane no Jutsu Seiko: Removed
- Kage Nageami Shibari no Jutsu: NEW — Wave jutsu that shoots shadow projectiles applying 3s stun and silence (healing too). CD: 45s
INOJIN
- Shindenshin no Jutsu: Removed
- Shindenshin no Jin: NEW — For 10s, user and party members can see PK players on minimap in 100 sqm radius. Costs 20% chakra. CD: 30s
CHOCHO
- Raiton Jinraiken: Added scaleable ninjutsu damage
SHINKI
- Satetsu Kurogane no Tsubasa: Removed movement speed
YAGURA
- Sangosho: Now stuns for 2s instead of slowing, CD 30s → 40s
FU
- Kokun: CD 60s → 40s, stamina 30 → 20
- Iyasu Rinpun: Removed dash, now spawns healing squares in 2 sqm radius for 10s
YUGITO
- Renzoku Hiso: CD 60s → 40s, stamina 30 → 20
- Matatabi Chikara: Removed movement speed
GAI
- Hachimon Tonko: Same changes as Lee, but Gai has access to Shimon
- Shimon: Boosts physical damage to players by 60%, 100% crit chance, +20 agility, +100 movement speed. Costs 10% max health/s (cannot die). Lvl: 400, Taijutsu: 100
- Hirudora: Added scaleable physical damage, CD 30s → 20s, stamina 15 → 10
- Sekizo: Added scaleable physical damage, added 10 stamina cost
- Yagai: Dash damage 400% → 600%, added 50 stamina cost
MENMA
- Sekiryoku: Added scaleable ninjutsu damage on stun trigger, CD 20s → 25s, stamina 10 → 15
KAGUYA
- Mugen Tsukuyomi: CD 70s → 50s, stamina 35 → 25
See you on January 23rd at 6 PM CET! WoNO Team
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