Changelog V7
This changelog will only provide info about changes from the previous seasons and most important new additions. Lesser, smaller stuff you will find on your own.
Additionally, if an information was included in the news and didn't need any more elaboration then it's not in this changelog.
✨ Rarity
All the new stats and their values per tier:

Mythics:
- There is a 5% chance to upgrade the Legendary item into Mythic.
- There are 4 stats per item type and each has 25% to roll when you create a mythic item.
Tier chances:
- Uncommon: I - 70%, II - 30%
- Rare: I - 50% II - 30% III - 20%
- Epic: I - 35% II - 30% III - 25% IV - 10%
- Legendary/Mythic: I - 20% II - 30% III - 25% IV - 20% V - 5%
- Those rates also apply when you reroll the item.
⚙️ General
- Removed shields, weapons are now wielded in both hands.
- Added a section in skills window that let's you view your current bonus stats from items.
- Movement speed is now gained 1 point per 2 levels, previously it was 1 movement speed each level. Change due to many movement speed stats in items.
- There is only one amulet in the game now that protects from item loss, and it's not purchaseable. From now on, bless protects from losing items and you don't lose anything until level 25.
- Base critical damage is set to 50%, can be increased through rarity stats.
- From now on when you critically strike with a spell - the whole spell critically strikes not just a single hit.
- Removed all experience stages. Experience from monsters is much lower than before.
- Stamina boost now grants additional 1/s jutsu stamina regen.
- Regeneration boost regenerates only chakra now, the 50/s regeneration lasts until you are level 100 and after that its boosted to 0.1%/s.
- Removed !pz command, now you can see how long the fight status will last when you hover over its icon with your mouse.
- Added a new quest pouch, for bound items and future mission items.
- Removed Instant Quests from the game.
- Removed Rifts from the game.
- All quests have different rewards - mostly accessories, replacing old items.
- BR proxy and movement speed fix - they will don't feel that much delay as they had before
🎯 Skills
- Dodge and Genjutsu skills do not reduce damage anymore, only dodge and miss chance at increased chance.
- Removed agility skill from the game, the attack speed is now gained through transformations and kuchiyose snake scroll.
- Removed focus skill from the game, added distance skill in it's place and distance attacks now scale with distance skill. Jutsu critical is exclusive to rarity stats.
🛒 Premium Shop
- Reduced price for vocation changer from 3000 to 1500.
- Frag remover price reduced from 5000 to 3000.
- Sharingan enchant got an improved chance to upgrade and prevents item upgrade loss. Price reduced to 300pp.
- Added new stones:
- Tier re-roll stone - lets you reroll the tiers within the item rarity, 200pp.
- Stat re-roll stone - lets you reroll all the stats, 200pp.
- Both stones are obtainable from monsters.
- Shop Exclusive: Mythic Re-roll stone, lets you re-roll the mythic stat from a Mythic Item, 800pp.
- Added Global Boosts that stack with normal boosts; Global Exp boost, Global Drop boost, Global Rarity Drop boost, Global Task boost, Global Skill boost. One player buys the boost for whole server.
- Added an option to try outfits and effect before buying them.
❤️ Healing
- Removed strong regeneration from the game, only regeneration spell remains, it's healing is now scaling with level and ninjutsu.
- Removed master pills from the game and an ability to create them.
- Added new potions that heal a set amount instead of %. New potions are for level; 1, 50, 100, 200, 300, 400.
- Removed obsolete containers, now there are only 2 containers divided to chakra potions and health potions. You can store any potions inside but only one type at the same time. Removed a payment that had to be made to take out potions.
📜 Missions
- Removed Suna Nurse missions.
- Removed Myoboku missions.
- Removed Turtle missions.
- Removed all triangle missions.
- Removed all mistic island missions.
- Removed Dimension missions.
- Removed all super hokage missions. The normal ones stayed but with different objectives and rewards.
- All missions have been touched, changes include: objectives, rewards, required levels, order of them.
🏆 Achievements
- Bonus exp for each hokage rank reduced from 2% to 1%
- Bonus exp for kazekage missions reduced from 3% to 1%.
- Removed achievement for crafting.
- Removed achievement for Annihilator quests.
- Removed "Slayer" achievement.
- Removed achievements for killing Uchiha and Senju.
- Removed achievement for edo tower quest.
- Removed achievement for turtle missions.
- Removed "Shinner" achievement.
- Removed "Golem Tamer" Achievement
- Dailier achievement reduced rewards for 2nd and 3rd stages to 500 and 1000 event points.
- Removed "Instance Master" achievement.
- Removed "Hyuuga Missions Master" achievement.
- Removed "Knight Missions Master" achievement.
- Removed "Otsutsuki Missions Master" achievement.
- Dungeons Achievements not grant dungeon entrance keys.
- Removed "Kage Mirage" achievement.
- Removed "Ancient Defeater" achievement.
- Removed "Island Master" achievement.
- Removed "Mistic Forcer" achievement.
- Removed "Honest" achievement.
- Added a vocation changer to every stage of the "Grand Leveler" achievement.
🗝️ Dungeons
- From now on dungeon entries are unlimited but you need a key to enter.
- Exp rewards have been majorly reduced.
- You can obtain items to create rarity items and drop a mythic stone from dungeons.
- Keys are obtainable from daily defender and daily tasks.
🥷 Characters
If an ability is changed then its changed for all characters with this ability and it wont be repeated here.
If character is not present here then no changes were made.
Naruto
- Sage Mode — Removed for Naruto.
- Kurama Chikara — Added the ability to see skulled players to the buff.
Sasuke
- Passive — Removed cooldown and duration of the buff decreased to 5 seconds.
- Sharingan — Removed skills from the buff, from now on the buff reflects CC effect once per 10 seconds to the attacker.
Sakura
- Passive — Removed buff that applies skills from the passive.
- Mystical palm heal — Doesnt heal 70% anymore. From now on heals once every 2 seconds for 6 seconds and the heal is based on users healing.
- Moryojika — Removed % healing. From now on heal is dependant on the user. Increased cooldown to 90 seconds and global cooldown for repeated healing to 60 seconds.
- Tei Kage Shintou no Jutsu — Duration reduced to 5 seconds.
- Byakugo no Jutsu — Healing reduced to 10% max health. Duration reduced to 15 seconds.
Kiba
- Shikyaku no Jutsu — Removed skills from the buff. Buff now applies bleeding to the target that deals 1% max health per second for 10 seconds.
Shino
- Kikaichu — Healing from mana drain reduced to 50% and the mana drain cooldown increased to 4 seconds.
- Mushi Yokuatsu no Jutsu — Duration reduced to 6 seconds. Range reduced to 3 sqm.
Hinata
- Passive — Cooldown reduced to 12 seconds.
- Byakugan — Removed skills from the buff. From now on when the buff is active, auto attacks additionally deal 50% of the damage into chakra.
- Shugohakke Rokujuyon Sho — From now on reduces attack speed to base value for players in range. For the duration the user is protected from distance attacks.
- Hakke Sojishi Hogeki — Removed old effect. From now on the buff grants 1 sqm range to melee auto attacks and increased the chakra damage from Byakugan to 100%. Ends early after 20 hits.
Choji
- Passive — The amount of stacks required to trigger the buff reduced from 20 to 10. Strength of the buff reduced to 10% from 20%.
Ino
- Shinranshin no Jutsu — Fixed a bug that didnt let players to move away from walls when their direction was inverted.
Lee
- Passive — Removed agility from all gates.
Neji
- Jukenho Ichigekishin — Removed the effect that was reducing max chakra to 1000. From now on the ability applies a 5 second silence on all specials and spells (except healing). Cooldown increased to 60 seconds.
Tenten
- Passive — Double hit now triggers every 3 distance auto attacks.
- Kaifu no Jutsu — Removed from the game.
- Bakusaidama — New special that plants a trap in front of the user. Trap stuns the player for 3 seconds and applies a debuff +15% increased damage for the same duration. There is no trap limit and they disappear after 5 minutes.
- Soushoryu — Cooldown reduced to 20 seconds.
Killer Bee
- Passive — Chance for additional hit increased to 15%.
- Cho Biburato Raitonto — Removed skills from the buff.
- Sumi Ikibuki — Field duration reduced to 5 seconds. Cooldown reduced to 60 seconds and stamina cost to 30.
Kankuro
- Passive — Removed all effect from old passive. From now on auto attacks stack poison ticks each tick deals 0.1% max health per second and stacks up to 10 times. Poison lasts for 10 seconds.
- Kurohigi Kiki Nihatsu — Cooldown increased to 45 seconds and stamina cost to 20.
- Dokukiri Jigoku — Removed from the game.
- Kurohigi Kikai Kakushin — New special ability that detonates all active puppets. Detonation destroys puppets and deals jutsu damage based on users damage in an area around each puppet.
Temari
- Shippu No Mai — Removed skills from the buff. From now on the buff grants 150 movement speed to the user and all party members in 10 sqm range for 10 seconds. Reduced cooldown to 40 seconds and stamina cost to 20.
Orochimaru
- Passive — Cooldown reduced to 120 seconds.
- Juinjutsu — Added 20 genjutsu and dodge to the buff.
Jiraiya
- Sage Mode — Removed skills from the buff. When the buff is active the user has 20% chance to cast the same spell after 0.5 a second. Works only on players.
- Gamayudan — The ability is now a wave 3 sqm wide and 7 sqm long. After 1 seconds the slowing fields ignite dealing jutsu damage based on users damage once.
- Gamayu Endan — Removed from the game.
Tsunade
- Ranshinsho — Movement invertion fix.
- Sotenkyaku — Removed slow. Range decreased to 3 sqm. Added a 1 second stun after jump.
Danzo
- Kage no Ketsui — Removed from the game.
- Fuuton Shinguu — New special ability, a 5 sqm long and 1 sqm wide wave that deals damage based on users damage and pushes players to the end of the wave, if they collide with anything then applies a 2 second stun.
Kakashi
- Passive — Removed skills from the passive. From now on the passive gives all spells and jutsu damage an ability to ignore miss mechanics from genjutsu skill and items.
Hashirama
- Sage Mode — Added a full heal once upon activation.
Yamato
- Shichuro no Jutsu — Duration reduced to 5 seconds.
Asuma
- Hien — Removed skills from the buff. Increased chance to dodge and reflect to 30%.
Hiruzen
- Henge Kongonyoi — Removed from the game.
- Goton no Jutsu — New special ability buff that makes the next spell cast on a player stronger by applying one of 5 special effects: 30% slow for 2 seconds; 1 second stun; 2 second silence; 3% max health per second burn for 5 seconds; +10% received damage debuff for 10 seconds; The effect lasts for 10 seconds or until the first spell is cast.
- Kongo Roheki — Reduced duration to 5 seconds.
Darui
- Raiton Kangekiha — Removed skills from the buff. From now on the buff grants an additional jutsu damage based on users jutsu damage to every auto attack.
Raikage
- Raiton Chakra Mode — Removed skills from the buff. From now on the buff grants an additional jutsu damage based on users jutsu damage to every auto attack.
- Raigyaku Suihei — Reduced cooldown to 10 seconds and stamina cost to 5.
Onoki
- Iwa Bunshin no Jutsu — Fields slowing effect reduced to 40% Duration decreased to 5 seconds.
- Doton Chidokaku — Added an ability to destroy the walls of the cage by clicking RMB on walls.
- Doton Keijugan no Jutsu — Reduced movement speed from the buff to 100 movement speed. Reduced duration to 5 seconds.
- Doton Kajugan no Jutsu — Reduced damage boost for 3 spells from 100% to 70%.
Mizukage
- Futtoten — Removed skills from the buff. From now on the ability resets all special abilities cooldowns except this one.
- Futton Komu no Jutsu — Removed creating fields from the ability. From now on the ability applies the burn and slow to all players in range once.
Haku
- Hijutsu Makyo Hyoheki — Removed skills from the buff. From now on the spell is a damaging ability that hits every 0.5 second for 1.5 second. Deals jutsu damage scaled from users damage.
- Hijutsu Makyo Hyosho — Removed damage reduction when inside the mirror. Removed damage boost when inside the mirror. Removed attack speed buff from inside the mirror. Duration reduced to 10 seconds. From now on when Haku is inside the mirror he can cast "Hijutsu Makyo Hyoheki" from all mirrors at once. Damage is dealt once and majorly reduced.
Kimimaro
- Passive — Removed current effect. Added a 10% chance to push attacking player and slow him down by 20% for 2 seconds.
- Yanagi no Kamae — Removed current effect. From now on for 10 seconds counters the damage from melee auto attacks back to the attacking player. Cooldown reduced to 40 seconds and stamina cost to 20.
- Chi no Juin — Removed from the game.
- Karizumi no Mai — New special ability that forms a cage in front of the user. The cage is 5 sqm wide and 7 sqm long and lasts for 8 seconds. This spell is very similiar to Gokusa Maiso - the ability of Gaara.
- Sawarabi no Mai Hanasaku — Removed slow and debuff from spike sqms. From now on spikes disappear after 2 seconds and when a player is standing on a spike then he gets immobilized for 2 seconds and receives +20% increased damage for 5 seconds.
Shisui
- Passive — Removed skills from the passive. From now on the clone is immortal.
- Nensho Shunshin no Jutsu — Increased cooldown to 15 seconds.
Deidara
- Kibaku Nendo — Removed skills from the buff. From now on the buff grants a 50% chance to apply a bomb to the target when casting normal spells, the bomb explodes after 2 seconds dealing scaling damage based on users damage. There is a 4 second cooldown per target.
Kisame
- Suiro Sameodori no Jutsu — Increased chakra drain to 20% per hit.
Hidan
- Ryuketsu — Removed skills from the buff. Removed a health limit to apply bleed.
- Jujutsu Kuji Soketsu — Removed current effect. Creates a clone of the targeted player on a random unoccupied tile adjacent to the caster (cannot be spawned in Protection or No-PvP zones). The clone inherits 100% of the target's maximum health. While active, 25% of all damage taken by the clone is continuously transferred to the original player, regardless of how far away that player moves. (This may change yet.)
Kakuzu
- Passive — Increased time after which the user is healed to 2 seconds. Decreased the healing amount to 10%.
- Doton Domu — Removed skills from the buff. From now on the buff grants 50% physical protection but decreases movement speed by 30% for 10 seconds. Cooldown reduced to 70 seconds and stamina cost 35.
Nagato
- Gakido — Removed skills from the buff.
Itachi
- Passive — Removed current effect. From now on there is a 10% chance to spawn a raven when taking player damage, that acts as a summon and keeps 4 sqm distance from the targets. The user can switch positions with the raven but the raven disappears. Ravens disappear automatically after 10 seconds or after position swap.
Obito
- Regeneration passive — Increased time after which the user gets healed to 2 seconds.
- Mukei — Now shares cooldown with Kamui In.
- Kamui In — Reduced cooldown to 60 seconds and stamina cost to 30. Now shares cooldown with Mukei.
- Musekiyojin — Removed from the game.
- Zangetsu — Cooldown increased to 60 seconds and stamina cost to 30.
Madara
- Eternal Mangekyo (Passive) — Removed from the game.
- Shin Chibaku Tensei — Removed current effect. From now on the ability is casted on target and applies a 2 second stun after 1 second deals scaling damage based on users jutsu damage in a 2 sqm area around the target.
- Limbo — Number of clones reduced to 3. Cooldown increased to 75 seconds and stamina cost to 35.
- Kanseitai Susanoo — Removed from the game.
- Susanoo — Added for Madara.
Suigetsu
- Suiton Gosuiwan no Jutsu — Removed skills from the buff. From now on the buff reduces attack speed by 50% and increases physical damage by 130%
Jugo
- Senninka — Removed skills from the buff. Added a 0.5 second immobilize to the target when the user critically hits with melee auto attacks.
Kabuto
- Senninka — Removed skills from the buff. Added a 20% chance to silence the attacked player for 2 seconds (except healing) with normal spells for the buff duration.
Boruto
- Passive — Removed current effect. From now on when users health drops below 50% then for 10 seconds he is immune to CC. This effect has a 30 seconds cooldown.
Mitsuki
- Senninka — Removed skills from the buff. From now on when the ability is cast the user breaks all CC effects and for the buff duration there is 30% chance to remove CC.
- Senpo Orochi Ikazuchi — Added a scaleable jutsu damage to the ability.
Shikadai
- Kage Nageami Shibari no Jutsu — Cooldown increased to 60 seconds and stamina cost to 30.
Shinki
- Passive — Removed the damage reflection from the passive. Removed effect of slow to the attacker. Increased chance to absorb the auto attack to 20%.
- Satetsu Kurogane no Tsubasa — Removed skills from the buff. Added a 10% chance to immobilize the target when casting normal spells for the buff duration.
Kawaki
- Sukunahikona — Reduced the duration to 15 seconds. Cooldown reduced to 75 seconds and stamina cost to 35.
- Kama Daisoha — Removed current health damage. Now deals scaleable ninjutsu damage based on users damage.
Yagura
- Passive — Clone is immortal from now on.
- Isobu Chikara — Removed dodge from the buff. Increased chance to block from 30% to 40%.
Utakata
- Saiken Chikara — Removed skills from the buff. Added a debuff +15% increased damage for 5 seconds to the poison effect.
Fu
- Passive — Removed skills from the buff. Increased chance to dodge damage from 10 to 15%.
- Chomei Chikara — Removed a dodge chance boost from the buff.
Yugito
- Matatabi Chikara — Removed skills from the buff. From now on the buff makes the user auto attacks undodgable through dodge skill or item stats.
Might Gai
- Shimon — Removed agility from the buff. Removed 100% critical chance from the buff and added 80 dexterity instead. Gate cost reduced to 8% hp per second.
Zabuza
- Kirigakure no Kijin — Removed skills from the buff. From now on the buff grants auto attacks a bleeding effect which deals 1% max health per second for 10 seconds. The bleeding damage heals the user.
Menma
- Sekiryoku — Moved to 50 lvl and 40 nin.
- Kuro Kyuubi — Moved to 150 lvl and 70 nin.
- Kuro Kyuubi Chakra — Moved to 250 lvl and 85 nin. Removed skills from the buff. From now on the spell becomes 3 sqm area that applies a debuff +15% damage received for 10 seconds to all players in range once. Cooldown increased to 70 seconds and stamina cost to 35.
🔮 Mythic Stats Descriptions
Additional info about Mythic stats cause many people are asking so here it is:
- Dodge Chance - A chance to dodge any player damage.
- Chance to Parry - A chance to reduce the auto attack damage from a player.
- Chance to Block - A chance to completely block an auto attack from a player.
- Chance to gain Frenzy - A chance to trigger an attack speed buff for 3 seconds when attacking players. It can break the attack speed limit.
- Chance to gain Haste - A chance to gain 30% movement speed buff for 3 seconds when attacking players.
- Chance to apply slow on hit - A chance to slow the target player by 20% for 1 second when attacking with auto attacks.
- Chance to apply blind on hit - A chance to blind the target player for 3 seconds when attacking with auto attacks. The effect causes the target to miss with auto attacks.
- Chance to shred on hit - A chance to additionally deal 5% maximum health damage when attacking players with auto attacks.
- Chance to reflect damage - A chance to reflect 50% of the damage received back to the attacking player.
- Chance to slow attacker - A chance to slow the player attacking you by 20% for 1 second.
- Critical strike avoidance - A chance that any critical strike from a player will not critically hit.
- Endurance - An additional damage reduction from players when you are below 50% health.
- Status resistance chance - A chance to resist Stun, Blind and Slow effects.
