Rarity System

items • stats • stones
Helmets, armors, legs, boots and weapons (melee and distance weapons that do not run out) can drop with a rarity. Every rarity adds random stats. The item level - the level of the monster that dropped the item - decides which stat tiers can roll.

Rarities

CommonStats0Rarity Stone to next50%
UncommonStats1Rarity Stone to next40%
RareStats2Rarity Stone to next30%
EpicStats3Rarity Stone to next20%
LegendaryStats4Rarity Stone to next5%
MythicHow to getonly by upgradingStats4 + 1 mythicTop rarity 

Every failed Rarity Stone adds +1-3% success chance to that item until it succeeds. Each stone works on the previous rarity (e.g. the Rare stone upgrades an Uncommon item). Gear stats, guild perks, ranked monsters and the global Rarity Boost raise all non-Common chances.

Stat tiers by item level

Item levelT1T2T3T4T5
1 - 99✔✔---
100 - 299✔✔✔--
300 - 499✔✔✔✔-
500+✔✔✔✔✔

The higher the item level, the higher stat tiers can roll on the item.

Rare stats - weapons

Physical Damage

Increases physical damage (melee and distance).

T15.0% - 10.0%→T525.1% - 30.0%
All tiers
T15.0% - 10.0%T210.1% - 15.0%T315.1% - 20.0%T420.1% - 25.0%T525.1% - 30.0%
MeleeDistance
Jutsu Damage

Increases jutsu damage.

T12.0% - 5.0%→T514.1% - 20.0%
All tiers
T12.0% - 5.0%T25.1% - 8.0%T38.1% - 11.0%T411.1% - 14.0%T514.1% - 20.0%
MeleeDistance
Jutsu Critical Chance

Additional chance to land a critical hit with jutsu.

T11.0% - 2.0%→T58.1% - 10.0%
All tiers
T11.0% - 2.0%T22.1% - 4.0%T34.1% - 6.0%T46.1% - 8.0%T58.1% - 10.0%
MeleeDistance
Critical Damage

Increases critical damage from both weapons and jutsu.

T14.0% - 6.0%→T512.1% - 15.0%
All tiers
T14.0% - 6.0%T26.1% - 8.0%T38.1% - 10.0%T410.1% - 12.0%T512.1% - 15.0%
MeleeDistance

Rare stats - armor pieces

Physical Resistance

Reduces physical damage taken.

T11.0% - 3.0%→T512.1% - 15.0%
All tiers
T11.0% - 3.0%T23.1% - 6.0%T36.1% - 9.0%T49.1% - 12.0%T512.1% - 15.0%
HelmetArmorLegsBoots
Jutsu Resistance

Reduces jutsu damage taken.

T11.0% - 3.0%→T512.1% - 15.0%
All tiers
T11.0% - 3.0%T23.1% - 6.0%T36.1% - 9.0%T49.1% - 12.0%T512.1% - 15.0%
HelmetArmorLegsBoots
Dodge Chance

Chance to avoid all damage.

T11%→T55%
All tiers
T11%T22%T33%T44%T55%
HelmetArmorLegsBoots
Healing Effectiveness

Increases healing from all sources.

T11.0% - 2.0%→T58.1% - 10.0%
All tiers
T11.0% - 2.0%T22.1% - 4.0%T34.1% - 6.0%T46.1% - 8.0%T58.1% - 10.0%
HelmetArmorLegsBoots

Common stats - weapons

Ninjutsu

Additional Ninjutsu skill.

T11 - 2→T59 - 10
All tiers
T11 - 2T23 - 4T35 - 6T47 - 8T59 - 10
Melee
Taijutsu

Additional Taijutsu skill.

T11 - 3→T513 - 15
All tiers
T11 - 3T24 - 6T37 - 9T410 - 12T513 - 15
Melee
Distance

Additional Distance skill.

T11 - 4→T520 - 25
All tiers
T11 - 4T25 - 9T310 - 14T415 - 19T520 - 25
Distance
Weapon Attack and Defense

Additional attack and defense on the weapon with this stat, just like regular item upgrading.

T11→T55
All tiers
T11T22T33T44T55
Melee
Critical Chance

Additional chance to land a critical hit with melee and distance weapons.

T11%→T55%
All tiers
T11%T22%T33%T44%T55%
MeleeDistance
Life Steal

A percentage of the damage dealt with melee or distance weapons heals you.

T12.0% - 3.0%→T56.1% - 7.0%
All tiers
T12.0% - 3.0%T23.1% - 4.0%T34.1% - 5.0%T45.1% - 6.0%T56.1% - 7.0%
MeleeDistance
Chakra Drain

The amount of spell damage returned as chakra.

T11.0%→T53.0%
All tiers
T11.0%T21.5%T32.0%T42.5%T53.0%
MeleeDistance
Area Attack Chance

A chance for an auto attack to deal damage in a small area.

T13%→T57%
All tiers
T13%T24%T35%T46%T57%
MeleeDistance
First Strike Damage

Increased damage dealt to enemies that are above 90% health.

T11.0% - 2.0%→T58.1% - 10.0%
All tiers
T11.0% - 2.0%T22.1% - 4.0%T34.1% - 6.0%T46.1% - 8.0%T58.1% - 10.0%
MeleeDistance
Execution Damage

Increased damage dealt to enemies that are below 20% health.

T14.0% - 6.0%→T512.1% - 15.0%
All tiers
T14.0% - 6.0%T26.1% - 8.0%T38.1% - 10.0%T410.1% - 12.0%T512.1% - 15.0%
MeleeDistance
Additional Elemental Damage

Flat amount of spell damage added to auto attacks.

T110 - 30→T5125 - 150
All tiers
T110 - 30T235 - 60T365 - 90T495 - 120T5125 - 150
MeleeDistance
Special Jutsu Cooldown

Reduces the cooldown of all specials.

T12.0% - 7.0%→T526.0% - 30.0%
All tiers
T12.0% - 7.0%T28.0% - 13.0%T314.0% - 19.0%T420.0% - 25.0%T526.0% - 30.0%
Distance
Jutsu Stamina Regeneration

Amount of jutsu stamina regenerated every 5 seconds.

T12→T510
All tiers
T12T24T36T48T510
Distance

Common stats - armor pieces

Armor

Additional armor on the item with this stat, just like regular item upgrading.

T13 - 6→T519 - 22
All tiers
T13 - 6T27 - 10T311 - 14T415 - 18T519 - 22
HelmetArmorLegsBoots
Health Regeneration

Percentage of max health passively regenerated every 2 seconds.

T10.1% / 2s→T50.5% / 2s
All tiers
T10.1% / 2sT20.2% / 2sT30.3% / 2sT40.4% / 2sT50.5% / 2s
HelmetArmorLegsBoots
Chakra Regeneration

Percentage of max chakra passively regenerated every 2 seconds.

T10.2% / 2s→T51.0% / 2s
All tiers
T10.2% / 2sT20.4% / 2sT30.6% / 2sT40.8% / 2sT51.0% / 2s
HelmetArmorLegsBoots
Health and Chakra

Additional health and chakra.

T1100 - 250→T53000 - 5400
All tiers
T1100 - 250T2300 - 600T3700 - 1300T41500 - 2700T53000 - 5400
HelmetArmorLegsBoots
Critical Strike Avoidance

Chance that a critical hit (melee or jutsu) received from a player will not be critical.

T11.0% - 2.0%→T58.1% - 10.0%
All tiers
T11.0% - 2.0%T22.1% - 4.0%T34.1% - 6.0%T46.1% - 8.0%T58.1% - 10.0%
HelmetArmorLegsBoots
Endurance

Reduces damage taken from players while your health is below 50%.

T13% - 4%→T512% - 15%
All tiers
T13% - 4%T25% - 6%T37% - 9%T410% - 11%T512% - 15%
HelmetArmor
Thorns Damage

Flat amount of damage dealt to the attacker (both PvE and PvP).

T110 - 20→T581 - 100
All tiers
T110 - 20T221 - 40T341 - 60T461 - 80T581 - 100
HelmetArmorLegsBoots
Movement Speed

Increased flat movement speed.

T110 - 35→T5130 - 150
All tiers
T110 - 35T240 - 65T370 - 95T4100 - 125T5130 - 150
LegsBoots
Luck

Increased chance for loot to drop.

T15.0% - 8.0%→T521.0% - 25.0%
All tiers
T15.0% - 8.0%T29.0% - 12.0%T313.0% - 16.0%T417.0% - 20.0%T521.0% - 25.0%
HelmetArmorLegsBoots
Gold Drop Rate

A multiplier applied to the base amount of gold dropped by slain enemies.

T15% - 8%→T521% - 25%
All tiers
T15% - 8%T29% - 12%T313% - 16%T417% - 20%T521% - 25%
HelmetArmorLegsBoots
Rarity Drop Rate

A multiplier applied to the base Rarity drop chance.

T15% - 6%→T513% - 15%
All tiers
T15% - 6%T27% - 8%T39% - 10%T411% - 12%T513% - 15%
HelmetArmorLegsBoots

Mythic stats Mythic rarity only

5% Chance to Slow Attacker

Chance to slow a player who attacks you by 20% for 1 second (auto attacks and jutsu).

ArmorLegs
5% Chance to apply Slow on hit

Chance to slow a player by 20% for 1 second with a melee auto attack (melee only).

Melee
5% Chance to gain Frenzy

Chance to gain maximum attack speed for 3 seconds when dealing auto attack damage. Only triggers against players. Cannot retrigger while active.

MeleeDistance
3% Chance to Shred on hit

Chance that a player hit by your auto attack additionally loses 5% of their maximum health.

MeleeDistance
10% Chance to Reflect Damage

Chance to reflect 50% of the damage back to the player who dealt it. You still take the damage.

HelmetArmor
5% Chance to gain Stealth

Chance to become invisible for 1 second after receiving damage from a player (15 second cooldown).

HelmetBoots
3% Chance to gain Guard

When taking PvP damage, chance to gain a buff for 5 seconds that caps all incoming hits at 5% of your max health. Cannot retrigger while active.

HelmetArmor
15% Chance to Restore Health

Chance to restore a low amount of HP when taking damage from players. Healing scales with level.

Armor
5% Chance to Exhaust Attacker

Chance to slow the attack speed of the attacker for 2 seconds. 15 second cooldown.

LegsBoots
5% Chance to Root Attacker

Chance to immobilize the attacker for 1 second. 10 second cooldown.

LegsBoots
5% Chance to gain Velocity

When taking damage from a player, chance to gain a buff for 3 seconds granting +300 movement speed (breaks the movement speed cap) and immunity to slows.

Boots
3% Chance to gain Acceleration

When taking PvP damage, chance to reduce Special Ability cooldown by 1 second.

Legs
3% Chance to apply Exposure

Attacks and spells have a chance to mark the targeted player for 4 seconds. Your next spell against the marked target is a guaranteed critical hit, consuming the mark. Cannot retrigger while active.

Distance
8% Chance to Echo on hit

Basic attacks against players have a chance to trigger an additional auto-attack dealing 50% reduced damage.

MeleeDistance
3% Chance to gain Chakra Shield

Chance that when taking damage, for the next 5 seconds all damage goes to chakra instead of HP. 30 second cooldown.

Helmet

Stones & scrolls

Rarity Stones

Uncommon / Rare / Epic / Legendary / Mythic - raise the rarity of an item by one step (see chances above).

Value Re-roll Stone

Re-rolls the values of all unlocked stats inside their tier.

Tier Re-roll Stone

Re-rolls the tier of every unlocked stat.

Stat Re-roll Stone

Replaces every unlocked stat with a different one.

Mythic Re-roll Stone

Swaps the mythic stat for another one from the slot pool.

Senjutsu Stone

Raises the tier of one random stat by 1 (up to the item level limit).

Fuin Stone

Permanently locks one random stat of a Rare or higher item - re-roll stones cannot change it.

Izanagi Stone

Creates an exact copy of an item - same stats, tiers and values.

Rarity Dust

Used to craft re-roll stones. Obtained by smelting rarity items.

Juin Scroll

Drops only from ranked monsters. It can do nothing, fully re-roll the item, add an extra 5th stat (Legendary / Mythic) or raise every stat tier by one. The item becomes CURSED and can never be upgraded again.