Helmets, armors, legs, boots and weapons (melee and distance weapons that do not run out) can drop with a rarity. Every rarity adds random stats. The item level - the level of the monster that dropped the item - decides which stat tiers can roll.
Rarities
CommonStats0Rarity Stone to next50%
UncommonStats1Rarity Stone to next40%
RareStats2Rarity Stone to next30%
EpicStats3Rarity Stone to next20%
LegendaryStats4Rarity Stone to next5%
MythicHow to getonly by upgradingStats4 + 1 mythicTop rarity
Every failed Rarity Stone adds +1-3% success chance to that item until it succeeds. Each stone works on the previous rarity (e.g. the Rare stone upgrades an Uncommon item). Gear stats, guild perks, ranked monsters and the global Rarity Boost raise all non-Common chances.
Stat tiers by item level
Item level
T1
T2
T3
T4
T5
1 - 99
✔
✔
-
-
-
100 - 299
✔
✔
✔
-
-
300 - 499
✔
✔
✔
✔
-
500+
✔
✔
✔
✔
✔
The higher the item level, the higher stat tiers can roll on the item.
Chance to slow a player who attacks you by 20% for 1 second (auto attacks and jutsu).
ArmorLegs
5% Chance to apply Slow on hit
Chance to slow a player by 20% for 1 second with a melee auto attack (melee only).
Melee
5% Chance to gain Frenzy
Chance to gain maximum attack speed for 3 seconds when dealing auto attack damage. Only triggers against players. Cannot retrigger while active.
MeleeDistance
3% Chance to Shred on hit
Chance that a player hit by your auto attack additionally loses 5% of their maximum health.
MeleeDistance
10% Chance to Reflect Damage
Chance to reflect 50% of the damage back to the player who dealt it. You still take the damage.
HelmetArmor
5% Chance to gain Stealth
Chance to become invisible for 1 second after receiving damage from a player (15 second cooldown).
HelmetBoots
3% Chance to gain Guard
When taking PvP damage, chance to gain a buff for 5 seconds that caps all incoming hits at 5% of your max health. Cannot retrigger while active.
HelmetArmor
15% Chance to Restore Health
Chance to restore a low amount of HP when taking damage from players. Healing scales with level.
Armor
5% Chance to Exhaust Attacker
Chance to slow the attack speed of the attacker for 2 seconds. 15 second cooldown.
LegsBoots
5% Chance to Root Attacker
Chance to immobilize the attacker for 1 second. 10 second cooldown.
LegsBoots
5% Chance to gain Velocity
When taking damage from a player, chance to gain a buff for 3 seconds granting +300 movement speed (breaks the movement speed cap) and immunity to slows.
Boots
3% Chance to gain Acceleration
When taking PvP damage, chance to reduce Special Ability cooldown by 1 second.
Legs
3% Chance to apply Exposure
Attacks and spells have a chance to mark the targeted player for 4 seconds. Your next spell against the marked target is a guaranteed critical hit, consuming the mark. Cannot retrigger while active.
Distance
8% Chance to Echo on hit
Basic attacks against players have a chance to trigger an additional auto-attack dealing 50% reduced damage.
MeleeDistance
3% Chance to gain Chakra Shield
Chance that when taking damage, for the next 5 seconds all damage goes to chakra instead of HP. 30 second cooldown.
Helmet
Stones & scrolls
Rarity Stones
Uncommon / Rare / Epic / Legendary / Mythic - raise the rarity of an item by one step (see chances above).
Value Re-roll Stone
Re-rolls the values of all unlocked stats inside their tier.
Tier Re-roll Stone
Re-rolls the tier of every unlocked stat.
Stat Re-roll Stone
Replaces every unlocked stat with a different one.
Mythic Re-roll Stone
Swaps the mythic stat for another one from the slot pool.
Senjutsu Stone
Raises the tier of one random stat by 1 (up to the item level limit).
Fuin Stone
Permanently locks one random stat of a Rare or higher item - re-roll stones cannot change it.
Izanagi Stone
Creates an exact copy of an item - same stats, tiers and values.
Rarity Dust
Used to craft re-roll stones. Obtained by smelting rarity items.
Juin Scroll
Drops only from ranked monsters. It can do nothing, fully re-roll the item, add an extra 5th stat (Legendary / Mythic) or raise every stat tier by one. The item becomes CURSED and can never be upgraded again.