WoNO v8 - Character Update

27.10.2026 Jacolos
WoNO • Season 8 patch notesCharacter Update

Four new characters, new specials and a full balance pass across the whole roster. WoNO v8 starts on Friday, 6 November 2026 at 18:00 CET.

4new characters47characters changed104jutsu changes

01New characters

New characterSasoriPuppet master. Poisons with every auto attack and fights alongside two puppets.
Poison MasteryPassive

Every auto attack on a player adds a poison stack: 0.1% of their max health per second for 5s, up to 15 stacks (1.5%/s). At max stacks the target also gets 10% less healing. One poison per target - it doesn't stack between different Sasori players.

Hiruko
Lvl50Nin40CD30sChakra20%Stamina20

Summons Hiruko with your max health and 70% less damage taken. It shoots your target from up to 7 sqm every 2s for 20% of your scaling magic damage and teleports to you when you move too far. EXP from monsters -80% while summoned.

Sandaime Kazekage
Lvl150Nin70CD2sChakra20%Stamina20

Summons the Sandaime Kazekage - it can't be attacked or targeted. Ranged hit (7 sqm) every 2s and a 3×8 sqm wave every 3s, each for 15% of your scaling magic damage. EXP from monsters -80% while summoned.

Kugutsu Irekawari
Lvl250Nin85CD40sChakra15%Stamina20

Swap places with Hiruko or the Sandaime Kazekage. The puppet leaves a 5×5 field that slows every player hit by 30% for 7s.

Satetsu Kaiho
Lvl350Nin100CD30sChakra10%Stamina15

Iron sand bursts out of the Sandaime Kazekage in rings (3×3 to 9×9) and comes back. Each ring deals 50% of your scaling magic damage - players can be hit both ways. Players only.

New characterKonanPaper ninja. Explosive notes, area denial and a decoy clone.
Messenger of GodPassive

Every player hit by your jutsu has a 25% chance to get an exploding note. After 1s it explodes in a 1 sqm radius for 30% scaled magic damage. The same player can get a new note only 4s after the last one. Players only.

Kami Shuriken
Lvl50Nin40CD10sChakra5%Stamina10

Throws 3 paper shurikens, one every 0.3s - each deals 50% scaled magic damage. Range 7 sqm.

Kibaku Fuda
Lvl150Nin70CD40sChakra10%Stamina20

An explosive note explodes after 2s in a 2 sqm cross: 100% scaled magic damage and 2s immobilize. Range 5 sqm.

Kami Bunshin
Lvl250Nin85CD60sChakra15%Stamina30

You vanish for 1s and leave a paper clone that can't die. It chases your target at 150% speed and after 2s explodes in a 3×3 area for 100% scaled magic damage.

Tenshi no Sabaki
Lvl350Nin100CD90sChakra15%Stamina45

A 7×7 field under the target slows enemies by 50% and explodes 6 times, every 0.4s, for 30% scaled magic damage each. You can't cast attack jutsu or other specials while it lasts.

New characterHanSteam-powered brawler. Builds Steam Engine stacks and overheats into a slowing area blow.
Steam EnginePassive

Every jutsu that damages a player adds 1 stack. At 5 stacks you Overheat: your next melee auto attack also deals 50% scaled ninjutsu damage in a 3×3 area and slows everyone hit by 50% for 1.5s. Stacks reset 20s after the last one.

Futton Kairiki Muso
Lvl50Nin40CD60sChakra15%Stamina30

Heals 50% of your max health. 5s immunity to crowd control and +20% critical damage for 15s.

Joki Bakushin
Lvl150Nin70CD45sChakra15%Stamina25

Dash 7 sqm through units in a 3 sqm wide path: 100% scaled physical damage, 30% slow for 2s and a 1 sqm push. +1 Steam Engine stack for each player hit.

Joki Bakuhatsu
Lvl250Nin85CD60sChakra15%Stamina30

Boiling steam around you (5×5) for 5s: 30% scaled fire damage per second and a 25% miss chance for enemies inside.

Kokuo Chikara
Lvl350Nin100CD60sChakra15%Stamina30

+30% movement speed for 10s and the cooldown of Joki Bakushin is reset.

New characterRoshiLava tank. Gets stronger the more he's hit and punishes melee attackers.
Molten FortitudePassive

Auto attack damage from players is reduced by 15%. Every auto attack you take from a player gives +1% damage, up to 10 times ("Full Boost"). The bonus lasts until you go 5s without being auto attacked.

Yoton Shakugaikoken
Lvl50Nin40CD15sChakra10%Stamina15

Leap next to the target (range 5 sqm) and hit it with a lava fist for 100% scaled magic fire damage.

Yoton Chakura Modo
Lvl150Nin70CD60sChakra15%Stamina30

For 30s every player that hits you with an auto attack burns for 3% of their max health per second for 5s.

Kakazan
Lvl250Nin85CD60sChakra15%Stamina25

After 1s the area around you (4 sqm) explodes for 50% scaled magic damage and leaves lava for 5s (20% per second). Players only.

Yoton Yogan no Uzu
Lvl350Nin100CD90sChakra20%Stamina40

A lava ring forms 5 sqm around you and shrinks every 0.25s. Caught players are pulled toward you and take 50% scaled magic fire damage. Players only.

02Character changes

NewReworkChangeFixRemovedReturning
Naruto
  • Rework
    Kage Bunshin no Jutsu Clones work like other summons: they can't be targeted, take no damage and vanish after you cast 5 offensive spells.
  • Change
    Kurama Chikara Buff 10s, cooldown 70s.
Sakura
  • Change
    Tei Kage Shintou no Jutsu Cage walls can be broken (50% per right-click).
Kiba
  • Change
    Shikyaku no Jutsu Buff also gives +20% Critical Damage.
  • Change
    Ooiga Gatenga Damage per tick 25% → 40% physical.
Shino
  • Rework
    Mushi Jamingu A 1×5 wave marks players for 8s: they take 20% more damage from your auto attacks and your insects also hit players within 2 sqm of them.
Hinata
  • Rework
    Gentle Fist (passive) Every 4th auto attack deals +20% scaling magic damage and steals 1% chakra ("Tenketsu!"). Below 50% chakra the target is also slowed by 20% for 3s.
  • Rework
    Byakugan No chakra drain on hit. +10% melee Critical Chance and +15% Critical Damage, costs 2% chakra/s.
  • Removed
    Hakke Rokujuyon Sho Removed from the game.
  • New
    Hakke Kuhekishou A 3×8 wave pushes players to the end of the wave - hitting a wall or another player stuns for 2s. Lvl 150.
  • Rework
    Shugohakke Rokujuyon Sho No push - 10% scaling magic damage every 0.25s for 3s and a 50% slow in its area. CD 30s.
  • Rework
    Hakke Sojishi Hogeki For 30s: +1 sqm melee range and Gentle Fist triggers every 2nd auto attack.
Neji
  • Rework
    Gentle Fist & Byakugan Same changes as Hinata.
  • Removed
    Hakke Rokujuyon Sho Removed from the game.
  • Returning
    Hakke Hyaku Nijuhassho Stuns for 2s and deals 20% scaling magic damage every 0.25s for 2s. Lvl 150.
  • Change
    Hakkesho Kaiten 10% scaling magic damage to players within 1 sqm, costs 8% chakra/s.
Sai
  • Rework
    Ink Binding (passive) When a player you damaged in the last 10s dies, your other specials' cooldowns drop by 30%.
  • Change
    Choju Giga Shishi Lion hits slow by 30% for 2s.
  • New
    Choju Giga Owashi Dash 5 sqm forward, flying through units. Lvl 250.
Inojin
  • Rework
    Ink Binding (passive) Same as Sai.
  • Change
    Choju Giga Inu Hits slow by 30% for 2s.
  • Rework
    Shindenshin no Jin 10s buff for you and your party within 10 sqm: damage taken from players is shared between buffed members.
Shikamaru
  • Rework
    Strategist (passive) No more slow. Hitting a player with an upgraded spell gives 15% damage reduction from players for 2s.
  • Change
    Hikage Shibari no Jutsu Trap duration 90s.
  • Change
    Kagemane no Jutsu Seiko Cooldown 60s - drops to 10s if nobody is caught.
Shikadai
  • Change
    Futon Kiryu Ranbu Field duration 5s.
  • Change
    Kage Nageami Shibari no Jutsu No more silence. Catches up to 5 players.
Choji
  • Change
    Nikudan Soten Sensha Pushes players away from the 1 sqm area around you.
Chocho
  • Change
    Raiton Jinraiken Cooldown 45s.
Ino
  • Change
    Shintenshin no Jutsu Cooldown drops to 10s if nobody is caught.
  • Change
    Kanchi Denden Damage bonus 20% → 15%, +10% healing, 10s.
  • Change
    Shinranshin no Jutsu No longer burns stamina.
Tenten
  • Rework
    Weapon Specialist (passive) Ranged auto attacks: 50% chance to ignore Block and Dodge, +15% Critical Chance and +25% Critical Damage.
  • Change
    Bakusaidama Cooldown 15s, trap duration 90s.
  • Change
    Soushoryu 5×5 area, 15% scaling magic damage every 0.25s for 4s. CD 40s.
Killer B
  • Change
    Acrobat (passive) Extra auto attack chance 15% → 20%.
  • Rework
    Cho Biburato Raitonto Every 8 melee auto attacks on the same player immobilize them for 1s. +10% Critical Chance and +20% Critical Damage. 15s, CD 70s.
  • Change
    Sumi Ikibuki Strongly blurs the whole screen of affected players.
  • New
    Hachibi Bijudama After 0.5s a 7×1 wave deals 150% scaling damage. Lvl 350.
Gaara
  • New
    Ryusa Bakuryu A 5×5 sand wave deals 100% scaling damage and pushes players - a wall or another player deals +100% more. Lvl 350.
Kankuro
  • Fix
    Kugutsu Enbu Summoned puppets no longer grant skills.
  • Fix
    Kurohigi Kikai Kakushin Puppet explosions no longer hit monsters.
Temari
  • Change
    Wind Master (passive) 10s cooldown.
  • Change
    Futon Gofu Boheki Wall 5s, cooldown 20s.
Orochimaru
  • Rework
    Juinjutsu No more skills. +10% Damage, +10% Critical Chance, +20% Critical Damage and +10% Jutsu Critical Chance - but you take 15% more damage.
  • Change
    Jagei Jubaku Kyu 100% scaling magic damage to players, hits its whole area at once.
Jiraiya
  • Fix
    Hari Jizo Reflects the full hit (was 50%), reduced by resistances.
  • Rework
    Kuchiyose Gamaguchi Shibari Works like other cages: 3 tiles around you, pulls players in, walls breakable.
  • New
    Kawazu Naki A wave that immobilizes every player hit for 4s - any damage frees them. Lvl 350.
Danzo
  • Change
    Fuuton Shinguu Always pushes to the end of its 5 sqm range.
Hashirama
  • Change
    Mokuton Kojukai Korin No longer drains stamina.
Yamato
  • Change
    Wood Release (passive) Proc chance 20% → 30%, the stun has a 3s cooldown.
  • Change
    Mokuton Mokujoheki Invulnerability 3s.
  • Change
    Shichuro no Jutsu Cage walls breakable.
Asuma
  • Change
    Katon Haijingakure no Jutsu Area radius +1 sqm.
Tobirama
  • Change
    Space Time Ninjutsu (passive) Jump is now on the middle mouse button.
  • Rework
    Kage Bunshin no Jutsu Clones work like Naruto's.
  • Change
    Goshun Mawashi no Jutsu Monsters lose aggro on you for 2s.
Hiruzen
  • Change
    Kongo Roheki Cage walls breakable.
Minato
  • Change
    Yellow Flash (passive) Jump is now on the middle mouse button.
  • Change
    Rasen Senko Cho Rinbuko Sanshiki Lands on a free tile next to the target; you return only after the last jump.
Darui
  • Change
    Raiton Kangekiha +5% Critical Chance and +10% Critical Damage. Bonus damage ignores resistances.
Raikage
  • Change
    Raiton Chakra Mode +5% Critical Chance and +10% Critical Damage. Bonus damage ignores resistances.
  • Change
    Raitoningu Sutoreto 150% scaling magic damage (players only).
  • Change
    Raigyaku Suihei Range 1 → 5 sqm.
Onoki
  • Change
    Doton Chidokaku Walls breakable.
  • Rework
    Doton Keijugan no Jutsu +20% Physical Damage and +10% Critical Chance instead of Taijutsu / Dexterity.
Haku
  • Change
    Hijutsu Makyo Hyoheki Hits 3 times (was 4). From a mirror: 3s cooldown and 20% damage per hit.
  • Change
    Hijutsu Makyo Hyosho The cage puts you in a random mirror and resets Makyo Hyoheki.
Kimimaro
  • Change
    Shikotsumyaku (passive) No push or slow on players with Yanagi no Kamae active.
  • Change
    Yanagi no Kamae Reflected hits slow by 20% for 2s.
Shisui
  • Rework
    Nensho Shunshin no Jutsu CD 30s, 100% scaling magic fire damage. Recast within 5s to return to your starting point.
Deidara
  • Change
    C0 (passive) Damage 400% → 300%.
  • Change
    Kibaku Nendo No cooldown on applying the explosive tag.
  • Fix
    C2 Doragon The dash stops at walls and only bombs tiles it actually crossed.
Kisame
  • Change
    Suiro Sameodori no Jutsu Chakra drain per hit 20% → 10%.
Hidan
  • Rework
    The Immortal Butcher (passive) No more area auto attack. Every 4s your melee auto attack deals +100% damage and stuns for 0.5s.
  • New
    Sanjin Ogama Senpu Toggle - your scythe hits everything within 2 sqm every second for 200% of your auto attack. Lvl 250.
  • Rework
    Jujutsu Shiji Hyoketsu Your health can't drop below 1 inside the Jashin mark and the marked player takes all the damage you take from players.
Zetsu
  • Change
    Kagero No "use with" items, recast to end, monsters no longer see you, can't be used in a protection zone.
  • Change
    Hoshi no Jutsu Chakra drain 10% → 5%.
Kabuto
  • Change
    Senninka Silence chance 30%.
Boruto
  • Change
    Jogan (passive) Also cleanses crowd control.
  • Rework
    Kage Bunshin no Jutsu Clones work like Naruto's.
  • Rework
    Kama Fully absorbs spells for 3s (was 90% reduction).
  • Change
    Boruto Sutorimu No longer requires clones.
  • Change
    Rasengan Uzuhiko Cooldown 45s.
Mitsuki
  • Rework
    Senninka No crowd control immunity. Casting spells: 25% chance to strike the target with lightning for 50% scaling magic damage.
Sarada
  • Change
    Chakra Enhanced Strength (passive) Auto attack damage 300% → 200%.
  • Rework
    Raiso Ikazuchi no Utage 30% scaling magic damage per hit (was 10% current health), one stun per cast.
Shinki
  • Rework
    Satetsu Marking Marked players have a 20% chance to be immobilized for 1s when your spells hit them.
  • Fix
    Satetsu Kurogane no Tsubasa Description fixed: double cast chance, not a stun.
Utakata
  • Change
    Oboreruho Bubble duration 90s.
Yugito
  • Change
    Nezumi Kedama Hits make the target take +15% damage for 10s, CD 30s.
  • Change
    Renzoku Hiso 5 attacks/s while jumping, each stuns for 0.5s.
  • Change
    Matatabi Chikara Auto attacks also ignore rarity Dodge.
Gai
  • Change
    Shimon Gate cost 6% HP/s.
Menma
  • Change
    Hatred (passive) Max 15 stacks - up to +30% (was +50%).
  • Fix
    Kuro Kyuubi Chakra Now a 3×3 area as intended.
  • Change
    Sekiryoku Damage 150% → 100%.
Kaguya
  • Rework
    Mother of Chakra (passive) Cooldown 10s, heals from up to 3 received spells per cooldown.
  • Change
    Tomogoroshi no Haikotsu No max HP damage on the stun countdown.
  • Change
    Amenominaka Sand: chakra drain 20% → 10%. Fire: 5% current HP.
  • Change
    Mugen Tsukuyomi Chakra drain per tick 50% → 25%.
See you on November 6th

Check every character, transformation and jutsu on the Jutsu page.